"has_deck = 1" option not working?

Post a reply

Confirmation code
Enter the code exactly as it appears. All letters are case insensitive.
Smilies
:D :) ;) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :!: :?: :idea: :arrow: :| :mrgreen: :geek: :ugeek:

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: "has_deck = 1" option not working?

Re: "has_deck = 1" option not working?

by Pascal » Wed Mar 13, 2024 1:34 pm

Hello,

Although it is an old post, this is very interesting ! I liked to fly aircrafts with sailing aircraft-carriers in VSF (with landings and take-offs) and this is a very annoying bug in VSNG.. As you said the vehicles can be loaded on other vehicles, but this is not done yet during the "spawning phase."

So we can land without (too much) problems but we can't actually load a static aircraft on the deck.. I found a work around solution by saving a situation with the aircraft-carrier : you can then easily edit manually the situation.txt file for adding or modifying an additionnal vehicle : the "situation phase" works and VSNG will load that vehicle on the deck.

Image

As you said also there could be some little bumping issues but globally it works : the aircraft will be broken and with the gear "up" but you can "down" the gear and "repair" the aircraft with the vehicle/adjust/repair tab .. you are now ready to take-off :

Image

This will allows to have an easy take-off practice situation to play.

Greetings.

Re: "has_deck = 1" option not working?

by CommanderNili » Wed Jan 05, 2022 3:26 pm

Well it seems that vehicles can be loaded on other vehicles, but this is not done yet during the spawning phase.

Someone has to drive them literally on the other platform. so I've been experimenting with that. I do have some issues with heavy ships though which seem to cause the other ship to lift in the air.

In the meantime the feature is OK with small craft.
BLACK_MARLIN.jpg
BLACK_MARLIN.jpg (58.84 KiB) Viewed 11944 times

Re: "has_deck = 1" option not working?

by Sailorjohn » Tue Dec 21, 2021 6:38 pm

My bad. :oops:
I looked in my VSNG folder and looked at the 'vehicle tab' in "Help"...but of course it shows the VSF vehicle tab, not the VSNG graphics tab. :roll: Seems to me this should invite an email to Ilan.

Re: "has_deck = 1" option not working?

by ekeimaja » Tue Dec 21, 2021 3:05 pm

Land on objects feature is currently only in VSF.

Re: "has_deck = 1" option not working?

by CommanderNili » Tue Dec 21, 2021 1:13 pm

"Land on Objects"??????
firescout.jpg
firescout.jpg (56.84 KiB) Viewed 12776 times

Re: "has_deck = 1" option not working?

by Sailorjohn » Thu Dec 16, 2021 11:39 pm

Make sure you have "Land on Objects" checked in Graphics tab.

Re: "has_deck = 1" option not working?

by Victor » Thu Dec 16, 2021 6:42 am

This would be of interest to @tonym who is building an Amphibious Assault Ship. the ship has a flight deck for helicopter operations.

Victor

"has_deck = 1" option not working?

by CommanderNili » Tue Dec 14, 2021 9:49 am

Hi all,

I have noticed that my landable ships (has_deck = 1) cannot carry other vehicles as they should.

I am using the same vehicles as in VSF and try to load other vehicles on them (i.e. helicopters or trucks), but the second vehicle ends up in the water. I cannot understand what is wrong.

Perhaps this feature is not yet implemented correctly?

Top