Search found 40 matches

by RobNeath
Fri Feb 02, 2024 6:49 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

After installing Vulkan you then need to download DXVK from here:https://github.com/doitsujin/dxvk/releases You need to download : dxvk-2.3.tar.gz Extract the files then move the ones from the x64 folder (as VSNG is a 64bit program) to the main Virtual Sailor NG folder replacing the existing ones. T...
by RobNeath
Thu Feb 01, 2024 10:48 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

Yeah that's fair enough, It's worth noting I DIDN'T install Vulkan into the VSNG folder, I just places it somewhere else on my system, so it doesn't need to be in the same location.
by RobNeath
Thu Feb 01, 2024 10:42 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

Blue Star Line wrote: Thu Feb 01, 2024 10:23 pm That is great it worked for you, Robert! When installing the SDK, did you install any of the addons in the installer?
Yeah I installed them all, just incase they are ever needed in the future.
by RobNeath
Thu Feb 01, 2024 10:10 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

I followed the video link you posted? The same one that fixes GTA IV. Download Vulkan SDK and install, then download and add ALL the files in the x64 folder from DXVK 2.3 to the Virtual Sailor NG - that's all that's needed :) As long as your GPU supports Vulkan it should work for you. FPS will drop ...
by RobNeath
Thu Feb 01, 2024 8:59 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

Can 100% confirm the Vulkan/DXVK works - I use to get around 20fps with Icon of the Seas in port, it's now over 100fps and this is a 3 million polygon model! https://i.ibb.co/MsQQkJz/Screenshot-10962.png (full size) - https://ibb.co/Nsbb2G0 This alone can help make VSNG the perfect Ship Sim as it re...
by RobNeath
Wed Sep 06, 2023 5:05 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

Does this mean that DirectX9 games doesn't run at all at AMD CPUs and AMD GPUs which have been produced since 2020? And are VSNG and other DirectX9 games also affected by any AMD Phenom II X3 which is from 2009? No the games still work but aren't recommend which is why many AMD users have issues ru...
by RobNeath
Tue Sep 05, 2023 6:26 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

I was reading online that AMD dropped all support for DirectX9 in 2020. There are also a few posts on various of websites surrounding AMD in general with DirectX both CPU and GPU and they don't always mix well with them. I think this was one of the reasons why I chose not to get an AMD CPU (despite ...
by RobNeath
Tue Sep 05, 2023 6:03 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

Hmmm it's definitely odd. The only thing I could suggest is seeing if a friend has a Intel CPU based PC with a similar setup to yours to see how it runs. When I say "see how it runs" I mean you actually test the game yourself on their PC. I know VSF runs well on your PC but it's a 14 year ...
by RobNeath
Mon Sep 04, 2023 9:02 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

It could be the model itself that isn't optimized for VSNG? I only have the OG Titanic that was released for VS7 years ago (with no interior working) so can't really compare it this end. On Average the FPS for me is around 10fps less when comparing the same situation in VSF, but I think this could b...
by RobNeath
Mon Sep 04, 2023 8:38 pm
Forum: Virtual Sailor NG
Topic: land underwater
Replies: 4
Views: 4662

Re: land underwater

Hi Whippy, To ensure all my maps load correctly make sure you have downloaded all of the required files, I would also recommend installing the 4GB patch by N-Core as this will help you load much larger (detailed) maps. In the options make sure Scenery Scan is selected so this will load the maps as y...
by RobNeath
Mon Sep 04, 2023 8:32 pm
Forum: Virtual Sailor NG
Topic: VS NG performance failures
Replies: 51
Views: 34243

Re: VS NG performance failures

Which type of CPU are you running? Some users are reporting AMD CPU's don't mix well with the sim while Intel CPU's work fine. I can kinda back this up as back in 2015 I had a AMD powered custom PC and the fps weren't great to say the least. Then when I switched to Intel in 2016 the fps nearly doubl...
by RobNeath
Tue Aug 22, 2023 8:42 pm
Forum: Virtual Sailor NG
Topic: Lighting question
Replies: 4
Views: 3684

Re: Lighting question

Source Lighting is the best option for adding new lights to ships what you want to help illuminate areas. To me this is one of the best features in VSNG. In the lights.cfg the light needs to for example YellowSource or WhiteSource Below are two examples with the lights enabled on one side and off th...
by RobNeath
Wed Jun 07, 2023 6:53 pm
Forum: Virtual Sailor NG
Topic: New Addon available: MEGA EXPRESS FOUR
Replies: 4
Views: 4469

Re: New Addon available: MEGA EXPRESS FOUR

Wonderful ship again Rakom! I won't worry too much about the FPS, in all honest I say she runs just as well as all the other ships (on my PC at least), the fps only seem to drop when there are other high poly ships in view. I've been sailing around the Med quite a lot recently so it's nice to have t...
by RobNeath
Wed Jun 07, 2023 6:52 pm
Forum: Virtual Sailor NG
Topic: Virtual memory error
Replies: 2
Views: 2218

Re: Virtual memory error

The best way to fix this is to download the 4GB patch by Ntcore and apply it to VSNG. https://ntcore.com/?page_id=371 It's a very simply tool that can be applied to any game, this is ideal for games built using older engines (like VSF/VSNG) and should stop the game from both crashing (in most cases)...
by RobNeath
Mon Jun 05, 2023 7:44 pm
Forum: Virtual Sailor NG
Topic: Hide UI
Replies: 2
Views: 2172

Re: Hide UI

In the Options menu, go to Graphics then under the visuals uncheck most of those apart from Objects in Reflection :)
by RobNeath
Sat Jun 03, 2023 9:59 pm
Forum: Virtual Sailor NG
Topic: Long Distance - Reatime voyages?
Replies: 24
Views: 19788

Re: Long Distance - Reatime voyages?

I love doing these type of voyages. From time to time I do real world cruises in VSNG, usually with P&O Cruises UK as I travel with them on my real cruises. They are also my choice as about 98% of their regular ports of call and the entire fleet can be used in both VSF and VSNG. I only usually d...
by RobNeath
Sat May 20, 2023 7:54 pm
Forum: Release notes
Topic: Virtual Sailor NG 9.9.6 is here
Replies: 10
Views: 8872

Re: Virtual Sailor NG 9.9.6 is here

Thanks for the update Ilan, The only issue I have with it is after updating the docking panels it has seemed to have removed the animation buttons too. Unless this is now a separate option? It made it such as ease of use when added to that panel to control multiple animations which most newer ships ...
by RobNeath
Sun Apr 23, 2023 3:09 pm
Forum: Release notes
Topic: Virtual Sailor NG 9.9.2 is here
Replies: 3
Views: 6447

Re: Virtual Sailor NG 9.9.2 is here

Light Source disappearing bug doesn't seemed to be fixed, if anything it seems that is now a bug. Source lights on ships only seem visible is you are either: Selected the ship or if you are VERY close to it in free Camera. Increasing the values in the cfg's for the lights does work but overall it ma...
by RobNeath
Sun Jan 29, 2023 9:02 pm
Forum: Virtual Sailor NG
Topic: How to modify Smokes.cfg to have thin/light smoke?
Replies: 1
Views: 2508

Re: How to modify Smokes.cfg to have thin/light smoke?

The Scale (smoke_s) can change it's overall size adding a - (minus) in front can make it more thin but doing this the smoke will always be visible (even when the engine is idel). The only way to get it to travel further though would be by increasing both the wind speed and overall speed of the ship....
by RobNeath
Sun Jan 08, 2023 7:05 pm
Forum: Virtual Sailor NG
Topic: Help with animations
Replies: 8
Views: 8423

Re: Help with animations

Deep Exploration is a complicated program to use if it's a new program for you. I've had the program since 2009 and I still learn new things about it nearly every week. it's ideal for editing small parts of the models, creating mesh lights, animations and editing minor textures. I do have a link for...
by RobNeath
Sun Dec 25, 2022 3:50 pm
Forum: Virtual Sailor NG
Topic: Any VSNG Scenery Creation “How To” Videos?
Replies: 2
Views: 2433

Re: VSNG Scenery Creation “How To” Videos

If it's building a port using an existing map with existing objects I do have a fairly simply video on how to create a port. https://youtu.be/gQdBB3t9Wl8 If you want to be able to add custom objects then your'll need to understand how to use Sketchup or another building software to create the object...
by RobNeath
Sun Dec 25, 2022 3:45 pm
Forum: Vehicle Simulator
Topic: OK last chance for me, quality ships?
Replies: 5
Views: 15179

Re: OK last chance for me, quality ships?

I have a few detailed ships with working bridges via my website :)

https://robsvsfaddons.weebly.com/
by RobNeath
Wed Dec 14, 2022 7:39 pm
Forum: Virtual Sailor NG
Topic: Screenshots
Replies: 47
Views: 366686

Re: Screenshots

P&O Cruises soon to be new ship Arvia preparing to depart Emeshaven on her voyage to Bremerhaven, for her delivery from Meyer Werft to the cruise line.

Image
by RobNeath
Wed Dec 14, 2022 7:01 pm
Forum: Virtual Sailor NG
Topic: Modeling Real-World Ferry Services and Beyond
Replies: 8
Views: 6606

Re: Modeling Real-World Ferry Services and Beyond

Hi Calvin, Ensure you have downloaded and installed the Common Library which is located in the Required Files section. https://robsvsfaddons.weebly.com/required-files.html Along with the IALA Buoyance system A http://library.hangsim.com/browse.php?name=IALA+Buoyance+system+A Hope this helps you. Rob...
by RobNeath
Fri Dec 09, 2022 10:04 pm
Forum: Virtual Sailor NG
Topic: Modeling Real-World Ferry Services and Beyond
Replies: 8
Views: 6606

Re: Modeling Real-World Ferry Services and Beyond

Hi there! I like the idea of this Virtual Ferry Service. Many years ago when I VSF (Vehicle Simulator) wasn't that old I started Condor Ferries Virtual which followed the real world Condor Ferries on their routes from the UK to the Channel Islands and France. This particular ferry company would be a...
by RobNeath
Fri Dec 09, 2022 9:44 pm
Forum: Virtual Sailor NG
Topic: problems and ideas to new updates
Replies: 14
Views: 13482

Re: problems and ideas to new updates

It's okay don't worry, many people do. It was just an idea as the groups are much more active on there then this site for example with one group having around 2,000 members. Similar to they are where most users show their new projects and releases (like me for example via my page). Simply as it is e...
by RobNeath
Thu Dec 08, 2022 7:09 pm
Forum: Virtual Sailor NG
Topic: problems and ideas to new updates
Replies: 14
Views: 13482

Re: problems and ideas to new updates

My Specs: Intel i7 - 9700 3.60 GHz RAM 48,0 GO NVDIA Gforce GTX 1070 Ti But i don't use multiplayer. Reason: No friends literally, No FR friends :( It's okay, I don't play online either. But I prefer to play alone on this particular game. Have you tried joining any of the Facebook groups for the ga...
by RobNeath
Tue Dec 06, 2022 9:35 pm
Forum: Virtual Sailor NG
Topic: problems and ideas to new updates
Replies: 14
Views: 13482

Re: problems and ideas to new updates

I have a problem in my computer with the game. 1. The sun is like the sun of minecraft also the clouds 2. Why the game lagging in my computer and my other friends not lagging I can't help with your first issue as I've seen a few people have this. The second problem is it could be tat they have a mo...
by RobNeath
Sun Dec 04, 2022 9:35 pm
Forum: Virtual Sailor NG
Topic: problems and ideas to new updates
Replies: 14
Views: 13482

Re: problems and ideas to new updates

Hello, In reference to the horns.... users do have the option to change the default sounds themselves, this is something I have done for the engine sounds and horns. Many of my ships now have custom horns, most using the real one that ship uses (thanks to Youtube). If you choose the right horn you c...
by RobNeath
Mon Sep 19, 2022 7:51 pm
Forum: Virtual Sailor NG
Topic: Detailed ship models
Replies: 1
Views: 3376

Re: Detailed ship models

I'm not entirely sure how detailed you want the bridges but I have several ships on my website which do have working bridges (working instruments) and are to some detail. Quite a few of my ships have been updated to make the most of Virtual Sailor NG as they now have up to 6 animations. I also like ...