Search found 39 matches
- Wed Jul 31, 2024 9:00 am
- Forum: Vehicle Simulator
- Topic: graphics park?
- Replies: 2
- Views: 39263
Re: graphics park?
I learned that Steve passed away some time ago. But his models can be found now on the Sim3D website at https://sim3d.snabbserver.com.
- Thu Mar 14, 2024 2:44 pm
- Forum: Virtual Sailor NG
- Topic: Wind beta formula in VSNG
- Replies: 1
- Views: 8338
Re: Wind beta formula in VSNG
I think I found it. Similar to the vehicle beta π/180 is used and the formula should be:
decimal = (degrees - 180) * (π / 180) if beta value is >180
decimal = (degrees - 180) * (π / 180) + 2π if beta value is <180
decimal = (degrees - 180) * (π / 180) if beta value is >180
decimal = (degrees - 180) * (π / 180) + 2π if beta value is <180
- Thu Mar 14, 2024 1:44 pm
- Forum: Virtual Sailor NG
- Topic: Wind beta formula in VSNG
- Replies: 1
- Views: 8338
Wind beta formula in VSNG
Hello, does by chance anyone know which formula Ilan used for the wind_beta value in the situation files? I can't find out how the decimal value in the file is derived from the wind direction in the sim. Thanks.
- Wed Jan 10, 2024 2:40 pm
- Forum: Virtual Sailor NG
- Topic: VS NG performance failures
- Replies: 51
- Views: 430710
Re: VS NG performance failures
I tried the tool. While it seems to improve AA with not much of a frame hit, it also produced some weird artefacts and flickering. I am afraid it is not really suitable for VSNG.
- Thu Jul 27, 2023 10:17 am
- Forum: Virtual Sailor NG
- Topic: NMEA Signal to Android/IOS Apps
- Replies: 2
- Views: 7269
Re: NMEA Signal to Android/IOS Apps
Have you tried the Android version of OpenCPN and adding a TCP connection to it with the parameters from VSNG's NMEA output?
- Sat Jul 15, 2023 6:27 am
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
Here is what ChatGPT managed to do after some heated discussion, give it a try. Happy to hear what you think and please point out bugs or omissions. import os import math from math import radians, degrees, sin, cos, atan2, sqrt def dead_reckoning(lat, lon, course, speed, hours, wind_speed, wind_dire...
- Wed Jul 12, 2023 10:46 am
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
Here it it is, that's yours after one more run with ChatGPT. I'll send mine later. import math import random import os from datetime import datetime def get_ship_coordinates(file_path, ship_name): with open(file_path, 'r') as file: lines = file.readlines() for i in range(len(lines)): if lines .start...
- Wed Jul 05, 2023 8:21 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
SOLVED: Not sure I get it. When I run your script I get the error IndentationError: expected an indented block after function definition on line 6 I modified the location of the VS situations and also the name of my last situation. Also tried with just entering the path to the VS situations. I ran y...
- Wed Jul 05, 2023 7:17 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
I guess you have a better understanding of ChatGPT's character. Do I understand correctly that VS has to run to use your script? Mine was intended to work without VS.
- Wed Jul 05, 2023 5:40 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
That's amazing, I will try it out later. I spent some time today to try my own script, but compared to yours mine is quite crappy. I didn't manage to tell it to properly consider longitude and latitude when calculating the new position. Please don't laugh too loud. import os import math from geopy i...
- Wed Jul 05, 2023 9:05 am
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
In my situation file the speed is given as 3.88 while the real speed is 7.5, and the heading is given as -2.97 while the heading in game is 190. How are these values to be translated? It seems that the speed in the file is 50% of the real speed and that one degree of heading is multiplied with 0,017...
- Tue Jul 04, 2023 8:10 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
I am at a very early state of tinkering with that. The idea is to read the VS situation file, take the necessary data to start a dead reckoning for a future time and then rewrite the position information back into the situation file. This would allow to run the ship offline during the night or other...
- Tue Jul 04, 2023 4:09 pm
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
Wow, thanks a lot for taking the time to explain in that detail. Great job.
- Tue Jul 04, 2023 10:28 am
- Forum: Virtual Sailor NG
- Topic: Python code for Celestial Navigation in VSNG
- Replies: 19
- Views: 75889
Re: Python code for Celestial Navigation in VSNG
That sounds great, however it goes a bit beyond my technical comprehension. Would you mind explaining it by an in-game example? Also, any explanation of how you asked AI to write that script? I would like to try something similar with an offline dead reckoning script. Thanks.
- Fri Jun 09, 2023 11:05 am
- Forum: Virtual Sailor NG
- Topic: Long Distance - Reatime voyages?
- Replies: 24
- Views: 143899
Re: Long Distance - Reatime voyages?
Truly looking forward to this. In the meantime, do you think it would be possible to write a script which takes the position, speed and course of a vessel upon shutting down VS and from there doing sort of a dead reckoning to get the position updated regularly, finally writing back the new position ...
- Thu Jun 08, 2023 11:34 am
- Forum: Virtual Sailor NG
- Topic: Long Distance - Reatime voyages?
- Replies: 24
- Views: 143899
Re: Long Distance - Reatime voyages?
That's a nifty feature with the Windy map. I think there are lots of options to deal with ship movement data.
- Mon Jun 05, 2023 1:20 pm
- Forum: Vehicle Simulator
- Topic: graphics park?
- Replies: 2
- Views: 39263
Re: graphics park?
I am afraid that the models are gone for new customers. I have no idea what happened to Steve and why the site disappeared. He made fabulous models and I hope that nothing too bad happened to him.
- Mon Jun 05, 2023 9:42 am
- Forum: Virtual Sailor NG
- Topic: Long Distance - Reatime voyages?
- Replies: 24
- Views: 143899
Re: Long Distance - Reatime voyages?
Hi Sean, Thank you. I had an idea that you access your whole PC remotely to control VS. Now, if there was a tool which enables us to see our ship and its waypoints through a server, this would be great. Similar to how Sailaway does it, in a perfect world the option of an offline mode would be added ...
- Sun Jun 04, 2023 8:28 pm
- Forum: Virtual Sailor NG
- Topic: Flightplan conversion tool
- Replies: 4
- Views: 12970
Re: Flightplan conversion tool
Great job, thank you.
- Sun Jun 04, 2023 2:32 pm
- Forum: Virtual Sailor NG
- Topic: Long Distance - Reatime voyages?
- Replies: 24
- Views: 143899
Re: Long Distance - Reatime voyages?
Sean, if I may ask, how do you get control over VS from a tablet and how do you broadcast the voyage to Twitch? Which tools are needed for that?
Cheers, Hans.
Cheers, Hans.
- Sat Aug 27, 2022 4:30 pm
- Forum: Virtual Sailor NG
- Topic: V 9.8 crashes - Solved
- Replies: 3
- Views: 9871
Re: V 9.8 crashes
I just found out that the weather menu crash apparently does only happen if the 32bit exe is used. For some reason, my shortcut had pointed to that executable.
- Sat Aug 27, 2022 4:24 pm
- Forum: Virtual Sailor NG
- Topic: V 9.8 crashes - Solved
- Replies: 3
- Views: 9871
Re: V 9.8 crashes
It happens randomly, but can be always reproduced when accessing the weather menu.
- Sat Aug 27, 2022 4:07 pm
- Forum: Virtual Sailor NG
- Topic: V 9.8 crashes - Solved
- Replies: 3
- Views: 9871
V 9.8 crashes - Solved
Hello, I updated to version 9.8, but it crashes every time, either while loading the situation or when going to the weather settings.
Win10 with the latest Nvidia Driver. Anyone else having these issues? Thanks.
Win10 with the latest Nvidia Driver. Anyone else having these issues? Thanks.
- Thu Jun 09, 2022 6:01 pm
- Forum: Virtual Sailor NG
- Topic: Screenshots
- Replies: 48
- Views: 758921
Re: Screenshots
Thanks, great idea.
- Thu Jun 09, 2022 4:38 pm
- Forum: Virtual Sailor NG
- Topic: Screenshots
- Replies: 48
- Views: 758921
Re: Screenshots
Interesting, how did you grab the map? Screenshot or some export function? And which map background file did you replace in VS? I tried it with a scenery map but that resulted in a strange look. Thanks for a heads up.
- Wed Feb 23, 2022 6:24 pm
- Forum: Virtual Sailor NG
- Topic: Docking lines and saved situation
- Replies: 1
- Views: 6422
Re: Docking lines and saved situation
That was solved in 9.5. Thank you Ilan.
- Mon Feb 07, 2022 8:24 am
- Forum: Virtual Sailor NG
- Topic: LOst scenery Italy and Corsica
- Replies: 2
- Views: 8699
Re: LOst scenery Italy and Corsica
Hi, have a look here: https://robsvsfaddons.weebly.com/adriatic--italy.html
- Fri Jan 28, 2022 5:34 pm
- Forum: Virtual Sailor NG
- Topic: Docking lines and saved situation
- Replies: 1
- Views: 6422
Docking lines and saved situation
Hello, has anybody noticed that the docking line positions, i.e. the connection to the docking points on the pier, are not saved with the situation? Is that related to the ship model or the scenery used or both? Anchor settings seem to come back properly after a reload of the scenery.
- Fri Dec 17, 2021 5:49 pm
- Forum: General Notifications
- Topic: PM outbox
- Replies: 2
- Views: 47987
PM outbox
Hello,
Quick question: I have a PM which appears as sent, but in my outbox, not doesn't show up in the sent messages folder.
Should I assume that it was sent or rather that it is stuck in the outbox?
Thanks
Hans
Quick question: I have a PM which appears as sent, but in my outbox, not doesn't show up in the sent messages folder.
Should I assume that it was sent or rather that it is stuck in the outbox?
Thanks
Hans
- Sun Dec 05, 2021 12:42 am
- Forum: Release notes
- Topic: Virtual Sailor 9.2 is out
- Replies: 10
- Views: 52332
Re: Virtual Sailor 9.2 is out
Amazing list of improvements. Thanks a lot.