Missing textures with Deep Exploration

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Missing textures with Deep Exploration

Postby tiger » Tue Jun 19, 2012 5:03 pm

:oops: Hi,
I have a problem with converting an object with DE to VS.
I´ve made an object with Google SU and would to convert it with DE to a VS scenery.
In the past it works fine but yesterday I played with the DE settings and after converting to VS there are no textures in VS.
I made it on and on, but the textures aren´t in VS.
I only have the object without the textures in VS.
Can someone tell me the right settings for DE, please?
Thanks!
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Re: Missing textures with Deep Exploration

Postby kostas11 » Tue Jun 19, 2012 9:03 pm

Hi tiger
First on the General menu when you open the skp file with DE check if the "Create default Sketchup material" is YES
Second when you "save as" in DirectX mode, check the "General menu" if the lines:
"Export materials" "Export skins" "Export normals" "Texture coordinates" are under YES
(i can't remember which of all those is for textures, but it works for me)
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Re: Missing textures with Deep Exploration

Postby tiger » Fri Jun 22, 2012 6:23 am

Hi,
I've solved the Problem.
In the Main Menue open the "Save as" settings and mark " relative path".
Now it's working.
Thanks!
Wenn bei Capri die Rote Flotte im Meer versinkt und ein Deutscher Zerstörerfahrer fröhlich zum Abschied winkt...
tiger
 
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Re: Missing textures with Deep Exploration

Postby kuukapitanboat » Mon Oct 15, 2012 9:06 am

Hi

My ship design by google skp. and convert with DE. I try every step same you but some textures missing.??? such as Birdge floor & Bridge wing . Pls. adivse me :| :|
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Re: Missing textures with Deep Exploration

Postby tiger » Mon Oct 15, 2012 5:53 pm

Hi,
Open your Model in sketchup, Click the "missing" faces and then rightclicking and there you'll see " reverse faces".
Than Export your Model again to VS.
Maybe that your Problem is fixed.
Wenn bei Capri die Rote Flotte im Meer versinkt und ein Deutscher Zerstörerfahrer fröhlich zum Abschied winkt...
tiger
 
Posts: 171
Joined: Tue Jun 17, 2008 2:36 pm


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