Help! Issues converting to .x

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Re: Help! Issues converting to .x

Postby Murdoch » Tue Jun 22, 2010 9:41 pm

Silja,
I have tried doing it with Deep Exploration while saving the file in sketchup 6 and 7 but neither of them work. I have also tried converting a simple while box using deep exploration and it did not work. If you could explain what to do with the parameter file I would appreciate it.

v.h94,
I downloaded the program you suggested and it when fine. I am a bit confused though, Is the program only for the textures? So I still need the boat.x file from the 3d rad program. I have not tried this yet, but plan to latter this evening when I get time.

Also when I use 3d rad how much more do I need to scale the model up in VS? I think it is 3.333 is that correct?


Thanks so much for your help! If anyone still has Ideas for deep exploration please let me know.


Thanks,
Miguel Murdoch
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Re: Help! Issues converting to .x

Postby JFCL » Wed Jun 23, 2010 6:15 am

Hi Murdoch,
If you agree to pm me your 3d model, i could try with my Deep Exploration version 5 and see how to help with the export parameters...
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Re: Help! Issues converting to .x

Postby v.h94 » Wed Jun 23, 2010 4:46 pm

3,3333 is corect ;)
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Re: Help! Issues converting to .x

Postby Andrew » Thu Jun 24, 2010 12:35 am

3 , 3333.....? Are you sure its not 3 . 3333?
Were you in the boat when the boat tipped over?
No, silly. I was in the water!
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Re: Help! Issues converting to .x

Postby Murdoch » Thu Jun 24, 2010 6:28 am

3,3333 is they why it is written in Europe.
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Re: Help! Issues converting to .x

Postby v.h94 » Thu Jun 24, 2010 8:45 am

Can the scale change, a scale sholdent change no matter what unit you uses maby that the script may change in american comps but i'm not shure.
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Re: Help! Issues converting to .x

Postby Murdoch » Fri Jun 25, 2010 7:49 pm

UPDATE:

Problem solved!!

Deep ex. now works. The problem was solved by removing DEEP Exploration 6.2 and replacing it with 5.0.

Thanks very very much to everyone for your assistance!!!



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