Textures Missing Deep Exploration

This sections is intended for the ever growing number of 3D Modellings applications that can or cannot be used for developing addons for VS.

Re: Textures Missing Deep Exploration

Postby DevinRodrigues » Mon Oct 15, 2012 5:25 pm

The textures are o can see to it's just all gray
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Re: Textures Missing Deep Exploration

Postby DevinRodrigues » Wed Oct 17, 2012 3:13 am

So I fixed the recurring issue guys bow I need help on one final thing of deep exploration when I convert it the ship is gigantic how can I fix this ?
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Re: Textures Missing Deep Exploration

Postby RobertNeath » Wed Oct 17, 2012 3:56 pm

You need to resize her manually to the right size. I normally import another model to compare sizes.

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All released add-ons by me: http://robsvsfaddons.weebly.com/ship-downloads.html
including: Britannia, Azura, Ventura, Oriana, Aurora, Oceana and Adonia.
Sceneries: Caribbean, New York, Northern Europe.

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Re: Textures Missing Deep Exploration

Postby DevinRodrigues » Wed Oct 17, 2012 7:05 pm

Yes but the only thing i can import is Jason Simpsons but it fails on import i can try the other model ill try
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Re: Textures Missing Deep Exploration

Postby DevinRodrigues » Fri Oct 19, 2012 5:45 am

OK this is pissing me off guys ive tried to conver this so many times and its always gigantic my DE trial Expires in 3 days and it wont convert through 3d Rad so i need help i modeled exact meter size of the ship and everything its just it wont get any smalleri need help
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Re: Textures Missing Deep Exploration

Postby RobertNeath » Fri Oct 19, 2012 7:47 am

Try changing the scale in the vehicle.cfg this also resizes the ship
All released add-ons by me: http://robsvsfaddons.weebly.com/ship-downloads.html
including: Britannia, Azura, Ventura, Oriana, Aurora, Oceana and Adonia.
Sceneries: Caribbean, New York, Northern Europe.

Robert
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Location: Guernsey, Channel Islands, United Kingdom
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Re: Textures Missing Deep Exploration

Postby spookymufu » Fri Oct 19, 2012 7:09 pm

cant you scale it to the proper feet/meters in your 3d program?
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Re: Textures Missing Deep Exploration

Postby DevinRodrigues » Sat Oct 20, 2012 12:29 am

But that's the thing spooky it is at 155 meters
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