What kind of file is it and where did you get it?
Is it a file like 3ds or similar you need a converter like Deep Exploration to make a .x file and convert it to VS.
Give it the name "iceberg", put the .x file and the textures in the scenery file, open the Objekts.txt, create a
Line called "iceberg". Copy the numbers from a line above it. The first two numbers are the coordinates!
Open VS, the map and go to the position, where you want the iceberg. VS create the coordinates automatically. Make "paste" in the object.txt and so you have after newstarting VS the iceberg in you scenery.
Now you can change the position, size, etc.
Wenn bei Capri die Rote Flotte im Meer versinkt und ein Deutscher Zerstörerfahrer fröhlich zum Abschied winkt...