Rotary wing aircraft simulation and compatibility

Discussion area for users participating in Beta testing of Vehicle Simulator. When posting, please try to describe what actions you took to cause a fault/bug to appear.

Rotary wing aircraft simulation and compatibility

Postby ilan » Tue Feb 03, 2009 10:13 am

post here any issue related to simulation of rotary wing aircraft and compatibility.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
User avatar
ilan
 
Posts: 151
Joined: Mon Jun 16, 2008 7:01 am

Re: Rotary wing aircraft simulation and compatibility

Postby matto_mati » Wed Feb 04, 2009 4:26 pm

Hi, When I turn "Helicopter effects" on from the vehicle options menu to keep the "Jet Ranger" straight and level the stick must be half way to the right. In the Robinson to fly straight the helicopter must tilted to the side.

I am not a pilot and the only time I was in a helicopter I was a passenger way in the back and away form the pilots but I don't think helicopters fly like that.

Ilan, can you explain what are "Helicopter effects", what do they do?
User avatar
matto_mati
 
Posts: 316
Joined: Mon Jun 16, 2008 10:05 am
Preferred Sim: Vehicle Simulator

Re: Rotary wing aircraft simulation and compatibility

Postby ilan » Fri Feb 06, 2009 10:57 am

Dear Mati,

You are correct, i will fix this option.
The realistic helicopter effects adds some advanced effects to the rotor, such as ground effect,
translational list effect, and also auto coordination.

Appearantly i did not use the auto coordination in the right proportion, so it results in wrong inputs.
i will fix this problem for beta 2.9
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
User avatar
ilan
 
Posts: 151
Joined: Mon Jun 16, 2008 7:01 am

Re: Rotary wing aircraft simulation and compatibility

Postby ilan » Wed Feb 18, 2009 6:22 pm

Hi Arthur,

I will check, you probably mean the banging sound which ofcourse can be replaced,
anyway, helicopters do not stall ( but they can if the rpm goes too low ) but ineatd
they exceed the torque provided by the engine when the collective is pulled too hard,
and the rpm itself drops, this makes the lift drop suddenly as you seem to be stalled,
the situation is healed when you lower the collective and let airspeed through the rotor.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
User avatar
ilan
 
Posts: 151
Joined: Mon Jun 16, 2008 7:01 am


Return to VSF Beta Testing

Who is online

Users browsing this forum: No registered users and 1 guest