Submarine simulation and compatibility

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Submarine simulation and compatibility

Postby ilan » Tue Feb 03, 2009 10:16 am

post here any issue related to simulation of submarines and compatibility.
Thank you,

Ilan Papini
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Re: Submarine simulation and compatibility

Postby Sailorjohn » Sat Feb 07, 2009 11:59 pm

Maybe it's just me...a non-submariner...but it seems to me the ballast function is reversed. According to the panel gauges, you must Add ballast to surface, and Reduce ballast to submerge!?! It also appears that the forward diving plane movements on Rivnut's U-3 are reversed from direction of joystick movement.
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Re: Submarine simulation and compatibility

Postby Sailorjohn » Sun Feb 08, 2009 5:15 am

Here's my idea. Add 'Altitude' to Autopilot in submarine mode, as it is for planes. Click and type desired altitude (in this case neg), and engage AP. Should bring sub to desired depth and hold depth...other parameters like heading, speed, power, etc. could be unclicked allowing you to maintain depth while maneuvering at will...and sub should hold depth even if you tab away to another vehicle.
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Re: Submarine simulation and compatibility

Postby ilan » Mon Feb 09, 2009 8:51 pm

Dear SJ,

Thanks for the idea, i will add it, it will replace the speed keeping with altitude keeping for subs.
Ballast of approx 40% should beutralize the sub, i will think about adding some control to set it this way.
Thank you,

Ilan Papini
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Re: Submarine simulation and compatibility

Postby Bartolomeus » Sun Feb 15, 2009 6:48 pm

The currently depth in open waters is 101 meters in VSF. It is possible to enlarge the depth like VS to more than 1000 meters? That would be better for long sub sailings.

Testing my USS Texas in VSF

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Re: Submarine simulation and compatibility

Postby Bartolomeus » Sun Feb 15, 2009 8:02 pm

Another nice feature would be a option for working masts and radar on the sail (raise and retract the persicope and the radar).

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Re: Submarine simulation and compatibility

Postby Red Ocktober » Mon Feb 16, 2009 3:51 pm

(1) at night, even when cockpit light on... panel gauges cannot be read when aboard a submerged submarine...

(2) you can only access the first 4 custom view locations from the number keys 1-4... 5,6,7 do nothing for the view (as one might expect)...

(3) real nice looking sub you have there Bart :)



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Re: Submarine simulation and compatibility

Postby Bartolomeus » Mon Feb 16, 2009 8:07 pm

Thx...Mike! I hope for "real" periscope options, not over the sails control as in Virtual Sailor. Because the periscopes turns with the winds.

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Re: Submarine simulation and compatibility

Postby Bartolomeus » Mon Feb 16, 2009 8:39 pm

dont works for me in VS? the periscopes turns around its own axis.

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Re: Submarine simulation and compatibility

Postby Bartolomeus » Wed Feb 18, 2009 7:16 pm

Hi Arthur

yes....the scopes turning with the winds. so i hope for options to raise the persicope and the masts in VSF.

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