Automobile simulation and compatibility

Discussion area for users participating in Beta testing of Vehicle Simulator. When posting, please try to describe what actions you took to cause a fault/bug to appear.

Automobile simulation and compatibility

Postby ilan » Tue Feb 03, 2009 10:17 am

post here any issue related to simulation of automobiles and compatibility.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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Re: Automobile simulation and compatibility

Postby Sharpy » Tue Feb 03, 2009 10:59 am

Components:
It would be nice to have a list of components, and various actions/uses for each.
I know that documentation will eventually be forthcoming.......

Tire screeching in automobiles is non stop! Slight turn, bump in the road, same sounds as aircraft landing roughly on runway.

Instruments do not seem to load anymore, only default. More explanation of files would be great.
Could just be my new set-up....

Steve
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Re: Automobile simulation and compatibility

Postby ilan » Tue Feb 03, 2009 11:31 am

Dear Sharpy,

Thanks for the comments, here is the list of parts, it also appears inside the tools directory
of the program, and ofcourse i will document it also in the next few days.

Please eplain more why your instruments did not load, did you use the porche or other vehicle ?
please see this page for more information:

http://www.qualitysimulations.com/vsf/help/vehicle.htm

elevatorl - left elevator
elevatorr - right elevator
elevatorm - middle elevator

rudderl - left rudder
rudderr - right rudder
rudderm - middle rudder

aileronl - left aileron
aileronr - right aileron
ailerontl - left aileron
ailerontr - right aileron

elevonl - left elevon
elevonr - right elevon

stickl - left stick
stickr - right stick

wheell - left control wheel
wheelr - right control wheel
stwheel - left boat steering wheel
stwheer - right boat steering wheel

spropl - left prop
spropr - right prop
fpropl - fast left prop
fpropr - fast right prop

sproptl - tip left prop
fproptl - fast tip left prop
sproptr - tip right prop
fproptr - fast tip right prop

pedalr - right pedal
pedall - left pedal
pedaltr - right pedal
pedaltl - left pedal

thrott - trottle handle
pthrot - throttle push handle

pitch - propeller pitch handle
ppitch - propeller pitch push handle

mixt - fuel mixture handle
pmixt - fuel mixture push handle

flexwing - a hang glider type wing
parawing - a paraglider type wing

handlel - left paraplane handle
handler - right paraplane handle
brakel - left airbrake
braker - right airbrake

spoill - left spoiler
spoilr - right spoiler
spoiltl - left spoiler
spoiltr - right spoiler

brakeh - brake handle
cableh - cable release handle
pcable - cable release pull handle

flapl - left flap
flapr - right flap
flaptl - right flap
flaptr - left flap

flapsh - flaps extraction handle
gearh - gear extraction handle
trimh - trim adjustment handle

string - yaw string
vtaill - left V tail
vtailr - right V tail
collect - collective handle

srotor - main rotor
frotor - fast main rotor
srotorr - right main rotor
frotorr - fast right rotor
srotorl - left main rotor
frotorl - fast left rotor

strotor - tail rotor
ftrotor - fast tail rotor
strotorr - right tail rotor
ftrotorr - fast right tail rotor
strotorl - left tail rotor
ftrotorl - fast left tail rotor

flamel - left burner or jet flame
flamer - right burner or jet flame
flamem - middle burner or jet flame
flameu - upper flame
flamed - lower flame

burnerh - gas burner handle
canopyh - canopy gas release value

steer - plane wheel steering
steer1 - car wheel steering
steer2 - car wheel steering

wheel1 - plane or car wheel
wheel2 - plane or car wheel
wheel3 - plane or car wheel
wheel4 - plane or car wheel
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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Re: Automobile simulation and compatibility

Postby Sailorjohn » Tue Feb 03, 2009 8:35 pm

Any chance that final VSF will incorporate variable gear ratios (ie, transmission shifting, changing engine rpms) for land vehicles?
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Re: Automobile simulation and compatibility

Postby matto_mati » Wed Feb 04, 2009 4:11 pm

Hi, I like to second Sharpy and say that driving in VSF is accompanied by an endless symphony of clicks and screeches that never ends. Also I like to see like Sailorjohn land vehicle properties like transmission and suspension.
Also I like to see animated tank tracks this might be difficult as it might require special modeling and programing.

Finlay the way we control cars must change I suggest using the up down arrow keys for gas and brakes like other car simulators use.

Edit: I forgot this one the default panel ("P" key option) for land vehicles is the same as the one for planes can we have a different pane for land vehicles? One with speed and RPM gauge. Also some land vehicles are amphibian and some not so I think a different panel for amphibian and non amphibian vehicles is in order.
Last edited by matto_mati on Wed Feb 04, 2009 5:48 pm, edited 1 time in total.
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Re: Automobile simulation and compatibility

Postby ilan » Fri Feb 06, 2009 11:29 am

Dear Mati,

Thanks for the comments, i will fix the skidding sounds,
it is too sensitive now, i know, it will be fixed on beta 2.9

Gears and transmissions are a good idea, i will fix later, possibly after release of version 1.0
Thanks for the comment on car panel, good point i will fix for beta 2.9

Thanks for the great comments, they are very helpful and very well focused,
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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