Scenery making and compatibility

Discussion area for users participating in Beta testing of Vehicle Simulator. When posting, please try to describe what actions you took to cause a fault/bug to appear.

Scenery making and compatibility

Postby ilan » Tue Feb 03, 2009 10:20 am

post here any issue related to scenery making and compatibility.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
User avatar
ilan
 
Posts: 151
Joined: Mon Jun 16, 2008 7:01 am

Re: Scenery making and compatibility

Postby itsme » Tue Feb 03, 2009 9:57 pm

Change of scenery has to be made by scrolling the "whole world" on the map. A selection menue like in VS and MF would give more comfort.
Cheers, Reino.
User avatar
itsme
 
Posts: 820
Joined: Mon Jun 16, 2008 5:32 pm

Re: Scenery making and compatibility

Postby ilan » Wed Feb 04, 2009 11:54 am

Hi itsme,

You can change scenery quickly using the load dialog, then select the default situation created for each scenery,
however your idea is good, i will try to add that selection to the map as well.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
User avatar
ilan
 
Posts: 151
Joined: Mon Jun 16, 2008 7:01 am

Re: Scenery making and compatibility

Postby matto_mati » Wed Feb 04, 2009 3:54 pm

Hi Ilan, I am taking time off studding to do this so I hope I am useful other wise its a lose lose situation.

The most important thing for me is scenery design is to have sub folders in the scenery folder like we had in MF the model and graphics folders. If I put all the models I make for a scenery and all the graphics for them in the main scenery folder it will be a bloody mess if I need to change something I won't be able to find it.

Also in some transition effects are needed for example below 1000ft and above 100ft the coast line has alight blue area around it like in the attached picture. It looks very nice but as soon as you drop below 1000ft it appears suddenly. I suggest some transition effect there.
User avatar
matto_mati
 
Posts: 316
Joined: Mon Jun 16, 2008 10:05 am
Preferred Sim: Vehicle Simulator

Re: Scenery making and compatibility

Postby ilan » Fri Feb 06, 2009 11:04 am

Dear Mati,

It is not simple for me to add directories into the scenery of VSF because the designer has to search for thress places at least and for every type of object, so i prefer not to do so, we can put objects inside the scenery, inside the common directory and inside graphics.

But i recommend not to use the graphics, because it is related to program graphics.

***

I cannot make smooth transitions between shader and smooth sea, and between waves and flat shader sea, the shaders are very complicated there is not simple way to make transition.

The elevation for which one sea model switch to another, depends on the wave length of ses and vertex count of the sea, the most efficient sea mode is the shaded ( with depth colors ) and also it is the nicest in my opinion, the colors are taken from measuring the ground depth at each point.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
User avatar
ilan
 
Posts: 151
Joined: Mon Jun 16, 2008 7:01 am

Re: Scenery making and compatibility

Postby Sailorjohn » Fri Feb 13, 2009 4:31 am

It's a little annoying to have the tree arrays pop up out of nowhere when you're within 300-500m. While I realize VSF uses this small visible array radius to conserve fps, it would be nice to have a means to increase that radius. Maybe a slider for array distance? When transitting a narrow body of water (like the Chesapeake and Delaware Canal), the trees suddenly appear on both banks just ahead of the vessel, and vanish right after you pass. That spoils any immersion factor. Better to not have them at all.
Sailorjohn
 
Posts: 1524
Joined: Tue Jun 17, 2008 1:48 am
Preferred Sim: Vehicle Simulator

Re: Scenery making and compatibility

Postby Sailorjohn » Fri Feb 13, 2009 10:32 pm

I'm surprised nobody has mentioned this.
It appears to me that the guidance for scenery-making at the VSF website, both in the manual and via links to the scenery tutorial pages, has reversed 'left' and 'right'. Specifically, it repeatedly states that lists of 'available' textures/objects/arrays/etc are on the 'right', while those used in the scenery are on the left. At least on my pc, they're reversed. You select from the 'available' list on the Left, placing those selected in the '___ Used' list on the Right. The lefthand list contains all the contents of the Graphics folder, while the righthand list contains only those selected and added to the scenery in progress. At least that's the way it works here. The graphics are self-explanatory...but the accompanying narrative is...shall we say, misleading!?!
Sailorjohn
 
Posts: 1524
Joined: Tue Jun 17, 2008 1:48 am
Preferred Sim: Vehicle Simulator

Re: Scenery making and compatibility

Postby ilan » Sun Feb 15, 2009 8:00 am

Dear John,

Thanks for telling me, i will check and fix, sorry for the error.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
User avatar
ilan
 
Posts: 151
Joined: Mon Jun 16, 2008 7:01 am


Return to VSF Beta Testing

Who is online

Users browsing this forum: No registered users and 1 guest