Dear John,
Great comments again, i have already fixed the limitation of the draft which is 0.5 meter in beta 3.0
to 0.1 meters or so, i am not too comfortable with such low drafts but i suppose we have to allow it and let the user
decide.
I will fix the airspeed problem you found when added elements, didnt notice that before.
I have also made some great changes so far and these will appear possibly tomorrow in beta 3.1
the nicest of them being the fact that you will be able to put any add-on from VS and MF inside without
change and the program will move the directories into the vehicles directory and remove the boats and planes
directory, this is great to watch how add-ons made years ago for two different programs work like a charm
in a brand new 2009 program
Here is the list of changes so far in beta 3.1 ( hopefully ready tomorrow or late this evening )
speed in marine radar is zero - done
make float and wheels input more firendly - done
wheels of cars should be softer - done
weapon angles not transferred in replay and netplay - done
add omega and torque to hud - done
telescope does not control weapons - done
move boat and planes directories to vehicles upen startup - done
load old boat as simple mesh - done
very close fog doesnt appear on sea properly - done
boats springs high out of water - done
ships shoot when broken - done
acquire first target in radar when opened - done
war mode ships dont aim on planes - done