Open topic

Discussion area for users participating in Beta testing of Vehicle Simulator. When posting, please try to describe what actions you took to cause a fault/bug to appear.

Open topic

Postby ilan » Tue Feb 03, 2009 10:42 am

Post here anything not related directory to the issues above, your opinions,
ideas etc..
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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Re: Open topic

Postby Sailorjohn » Tue Feb 03, 2009 8:49 pm

Remembering user viewpoint upon restart (like VS).
Dynamic weather like VS/MSFS.
Armed vehicles return fire when fired upon. (I feel sorry for that ultralight guy!)
Proportional damage...relationship between projectile size/vehicle size to determine damage %. Multiple hits required to sink larger ships. Apply damage % to engine power...more damage, less power. Realistic vessel damage response...ships inertia continues even after hit...slower sinking. No more parachutes from sinking ships.
Ability to drive land vehicles onto vessels, such as ferries or barges.
Docking ability for vessels.
SAIL.
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Re: Open topic

Postby matto_mati » Wed Feb 04, 2009 4:02 pm

Hi, I noticed that all the vehicles have the same properties. I'll explain, all vehicles have hooks, all vehicles have ejection seats, all vehicles have anchors and so on. I suggest taking those properties that don't belong away form the vehicles that should not have them.
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Re: Open topic

Postby Sailorjohn » Thu Feb 05, 2009 4:16 am

I'd like to see an option to untick the 'level' mode of F1 viewpoint on boats, like that in VS, in order to place you firmly aboard the boat with the horizon moving instead of the boat.
I'd like to see water, spray, rain, sleet and snow over the decks of boats in F1; they do not presently pass the plane of the deck.
I'd like to see functionality of the 'hide_water' option, so that 0 leaves the boat in the water at correct boat_alt in F1 mode. Now it seems that the hide_water line in Vehicle.cfg is ignored, and all boats levitate above the water in F1. Especially on smaller boats, it makes a big difference in realism of viewpoint, and it artificially prevents waves from washing over the decks. Sim immersion is the key here.
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Re: Open topic

Postby Sailorjohn » Thu Feb 05, 2009 10:36 pm

Just in case you didn't know...all the link buttons are missing from VSF home page since 4 Feb. So no documentation is accessible.
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Re: Open topic

Postby ilan » Mon Feb 09, 2009 9:13 pm

Dear John,

I am documenting all the time, and cannot find any missing pictures or links, please tell me where
did you see missing links or pictures.

So far i have doucmented these parts, use these links if you cannot access them:

User manual http://www.hangsim.com/vsf/help/index.htm

Making Scenery ( all subsections below as well ) http://www.hangsim.com/vsf/scn.php

Making Vehicles ( halfway there on subsections ) http://www.hangsim.com/vsf/plane.php
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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Re: Open topic

Postby Sailorjohn » Tue Feb 10, 2009 12:02 am

ilan wrote:Dear John,

I am documenting all the time, and cannot find any missing pictures or links, please tell me where
did you see missing links or pictures.

So far i have doucmented these parts, use these links if you cannot access them:

User manual http://www.hangsim.com/vsf/help/index.htm

Making Scenery ( all subsections below as well ) http://www.hangsim.com/vsf/scn.php

Making Vehicles ( halfway there on subsections ) http://www.hangsim.com/vsf/plane.php


Ilan, I meant the selection buttons on the left side of the VSF homesite...they were absent for a couple of days, presumably while you were creating documentation. They're back and functioning now, along with the new vehicle/scenery documentation.
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Re: Open topic

Postby ilan » Sun Feb 15, 2009 10:29 am

Dear Arthur,

Yes, you can make rockets using components, first a rocket engine component should be made,
i will make such component and document it.

The other option is to make the vehicle of a standard type like the Space Shuttle which has 5 engines,
i will upload it also in the near future.

There is a paramter called "has_rcs" also in the vehicle.cfg which allows for Reaction Control System in space,
this is the same type you see on the Aerolight-X which thrust vectoring is down.

Combined RCS and rocket engine can get you into orbit and back.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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