ULCC Knock Nevis (The Largest Ship In the World) (DL page 1)

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ULCC Knock Nevis (The Largest Ship In the World) (DL page 1)

Postby saken » Sat Oct 05, 2013 4:33 pm

Dear community,

Yes... it's been more than a year since the start of this WIP... but now, it will continue as a WIP for Vehicle Simulator.

Current beta version: 1.7

PM me if you want to become a Beta tester for more details.
Last edited by saken on Tue Dec 19, 2017 12:04 pm, edited 18 times in total.
Kind Regards,

saken

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Re: ULCC Seawise Giant

Postby saken » Sat Jan 04, 2014 9:24 am

And so... here on my model inside of Virtual Sailor for testing, can somebody tell me why this looks like it does? It does NOT look like this in 3ds Max :S
Image
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saken

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Re: ULCC Seawise Giant

Postby kostas11 » Sat Jan 04, 2014 11:50 am

try to invert those faces
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Re: ULCC Seawise Giant

Postby saken » Sat Jan 04, 2014 9:35 pm

Dear Colero,

I did like you said in 3ds Max, and now it looks strange in colors? The shape is fine, but the colors are weird?
Image
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Re: ULCC Seawise Giant

Postby Dom » Sat Jan 04, 2014 11:12 pm

Anton, that's because you've used the mirror function from the Tools menu of the top menu of 3DSMax. It's a bug of 3DSMax.
Instead of that and if you still want to use the mirror function (which is appropriate for the parts shown there in your model), then you must use the one from the modifier list menu on the right tab of the software (under the "parametric Modifiers" near the bottom of the modifier list after having selected the Modify Icon tab of course).

Don't "double side" these faces of course, that does not provide the right result as you've experimented above and that only double the poly count, what you must avoid.

Dom.
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Re: ULCC Seawise Giant

Postby saken » Sat Jan 04, 2014 11:34 pm

Dom wrote:Anton, that's because you've used the mirror function from the Tools menu of the top menu of 3DSMax. It's a bug of 3DSMax.
Instead of that and if you still want to use the mirror function (which is appropriate for the parts shown there in your model), then you must use the one from the modifier list menu on the right tab of the software (under the "parametric Modifiers" near the bottom of the modifier list after having selected the Modify Icon tab of course).

Don't "double side" these faces of course, that does not provide the right result as you've experimented above and that only double the poly count, what you must avoid.

Dom.

Dear Dom,

I can not thank you enough, thanks a bunch! :D
Kind Regards,

saken

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Re: ULCC Seawise Giant

Postby saken » Sun Jan 05, 2014 7:11 am

It "seems" that I've found a solution for the beams on the sides of the superstructure. The Bend modifier does a good job in helping me bending the beams. I actually pretend this creation of mine in 3ds Max is in my own virtual shipyard :D

The Problem:
WIP_2

I mainly choose to re-create this now scrapped legend because she is and will always be in my memory as the greatest tanker ever built! With her outstanding 458,45 meters in length, and 68,8 meters in width, this hulking giant is indeed a truly very magnificent ship :)
Kind Regards,

saken

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Re: ULCC Seawise Giant

Postby saken » Mon Jan 06, 2014 8:08 am

I just realized that the bow was a bit to sharp above the waterline, so I made the bow a little "thicker". Oh, and yes, I almost forgot! The Ranger in the picture is © 2002 by Ilan Papini :)
UPDATE:
WIP_3
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saken

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Re: ULCC Seawise Giant (PUT ON HOLD)

Postby PBHtankerman » Wed Jan 15, 2014 4:18 am

Wanted to share some pics of a repaint of the original JV as SEAWISE GIANT. Some superstructure detail incl. windows etc also some other large tanker models for VS7.
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Capture_01142014_214314.jpg
Capture_01142014_214222.jpg
Capture_01142014_214146.jpg
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Re: ULCC Seawise Giant

Postby saken » Wed Mar 26, 2014 7:51 pm

So I've finally thrown myself onto making the "pillars" on the starboard and port sides of the superstructure. Quite a challenge, as I have paused momentarily as I write this post here.
Image
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