Kitesurf tests in VSF

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Kitesurf tests in VSF

Postby jpb63 » Wed Feb 08, 2017 8:14 pm

Kitesurf tests in VSF.
Not very obvious to find a good solution to make reality ... if someone wants to discuss the project?
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Essais de Kitesurf dans VSF .
Pas très évident de trouver une bonne solution pour rendre la réalité … si quelqu'un veut discuter du projet ?
jpb63
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Re: Kitesurf tests in VSF

Postby jpb63 » Sun Feb 12, 2017 8:21 am

https://www.youtube.com/watch?v=4NH9CXptb4s&feature=youtu.be

Too bad that you can not operate an "elevator" in the settings "boats".
Extra it log: "Paramter not recognized [has_elevator] on Kitesurf"
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Dommage que l'on ne puisse pas faire fonctionner un "élévator" dans les paramètrages " boats".
Extra it du log : "Paramter not recognized [has_elevator] on Kitesurf"

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Re: Kitesurf tests in VSF

Postby pascal72 » Sun Feb 12, 2017 2:27 pm

Hello Jean Pierre,

Interesting but we cannot see well how the wing works in the video.. also to discuss that, we need to know what you used as parts and tags plus what you want to do : the elevator tag works for boats (just tested it with my rowing boat).

cheers
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Re: Kitesurf tests in VSF

Postby jpb63 » Sun Feb 12, 2017 3:47 pm

Hi Pascal,
I did not use the pilot animations because I did not find how to have character positions in the tailwind (by OK for the port and starboard tacks).
In order to be able to go up in the wind, I have retained the structure of SAILS to present (progressively) my character with his wing in the right positions in relation to the direction of the wind (applied technique of Nacra 17).
Afterwards I created invisible objects in "x. Vehicle" to get my animation in the water.
I'm kite surfing, the adaptation in VSF is fun. But the maneuvers of the bar on the wing are really very limited in animations.
If you want I can give you these files.
Friendly.

Salut Pascal,
je n'ai pas utilisé les animations de pilote, car je n'ai pas trouvé comment avoir des positions de personnage en vent arrière (par contre OK pour les amures bâbord et tribord) .
Afin de pouvoir remonter dans le vent, j'ai conservé la structure des SAILS pour présenter (progressivement) mon personnage avec son aile dans les bonnes positions par rapport au sens du vent ( technique appliquée du Nacra 17).
Après j'ai créé des objets invisibles en " x. vehicle " pour obtenir mes animations d'avancement dans l'eau.
Je suis kite surfer, l'adaptation dans VSF est amusante. Mais les manœuvres de la barre sur l'aile sont vraiment très limitées en animations.
Si vous voulez je peux vous communiquer ces fichiers.
Amicalement .
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Re: Kitesurf tests in VSF

Postby pascal72 » Sun Feb 12, 2017 5:11 pm

Ok Jean-Pierre, I understand a little better.. as I said you can use the elevator tag in the model for the part you want (as the wing for instance) : just separate it and then link it to the sail part..

So you will be able to move that part as an elevator and no need of the elevator parameter : and may be this will allow some little jumps, after adjusting the wing element in the elements.cfg ?

I depends of what effects and moves you want exactly to render at best in VSF : sure, not easy.. No problem, you can send me the file by PM and I'll try to have a look on it and get Ilan's advice.

Regards
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Re: Kitesurf tests in VSF

Postby jpb63 » Sun Feb 12, 2017 8:20 pm

I still can not load the elevator.
Ok, files sent.

jpb63
----------------------------------------------------
My Logfile.txt
-----------------------------------------------------
Adapter is NVIDIA GeForce GTX 770

Texture memory = 4081 MB

Max texture size = 16384

Max volume size = 2048

Max textures = 8

Max stages = 8

Max clip planes = 8

Max active lights = 8

Vertex Shader Version = 30

Pixel Shader Version = 30

Adapter Can do A8R8G8B8

Adapter Can do V8U8

Adapter Can do VertexFog

Adapter Can do TableFog

Adapter Can do BumpMaps

Adapter Can do Shaders

Adapter Can do VolumeTex

Adapter Can do ShadowVolume

Adapter Can do 32BitIndexBuffers
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Paramter not recognized [has_elevator] on Kitesurf
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