New Generation updates

This is the forum of the Vehicle Simulator (VSF).
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syrphid
Posts: 48
Joined: Sat Mar 06, 2021 6:39 pm

New Generation updates

Post by syrphid »

Virtual Sailor 8.9 is out
Post by admin » Wed Nov 03, 2021 9:02 pm

Hi Everyone,

I have released today version 8.9 of Virtual Sailor NG, in this version the following updated were made:
Added two more docking points in bow.
Made mooring forces lighter.
Smoothed readings of rpm_rel instruments.
Weapons always lock-on when selected.
Telescope can be used to show lock on.
Default wave_scale value reduced.
Added boat box adjustment dialog.
Added button to adjust propeties and box.
Added more vehicle animations, anim_1,2,3,4.
Added [max_astern] to motor elements properties.
Notes:

The boat box editing screen can be used to adjust the bounding box of the ship, this is useful for adjust positions such as bow wave,
to adjust ill behaved boat which hovers above the water with no apparent reason, and more.

After adjusting the boat box, save the box, and then load the ship again.
this will generate all the elements and positions again based on this new box.
if you are making a new ship it can be useful to save a box from an existing ship and then use inside the new
ship directory until you are all set and the model is clean and stable.

The [max_astern] property can be set now for every motor of any boat or ship, setting it to 0.25 for example will cause the ship
to sail in reverse much more slowly than in forward direction.
I did not set this by default for all existing ships.

Hope you enjoy this update.

Thanks,

Ilan
I am lost for words, Master!
That is exhatly what naval helicopters need. Their bounding box is always too big as compared with floats. I thought it impossible. Not to mention other extraordinary Virtual Salor updates.
Be holding breath in anticipation of VSF NG.
syrphid
Posts: 48
Joined: Sat Mar 06, 2021 6:39 pm

Re: New Generation updates

Post by syrphid »

The rotor blades appear to be far ahead of the helicopter nose. Their bounding box lifts the bow wave.

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NoBody191
Posts: 46
Joined: Sun Mar 07, 2021 5:15 am
Location: Indonesia

Re: New Generation updates

Post by NoBody191 »

Can it really flies in NG? What about the other helicopters from VSF then?
Random Kiddo who loves diving the internet

penyelam handal.
syrphid
Posts: 48
Joined: Sat Mar 06, 2021 6:39 pm

Re: New Generation updates

Post by syrphid »

Yes it flies, but still in a test mode.

The helicoper model does reveal some problems.
1. The first one is just solved in Virtual Sailor 8.9

2. The rotor is very expressive and just as complex part of the helicoper. Modelling fast rotor is even more demanding challenge. Some planes in VSF have no fast props, and slow props are used instead. That should be good for rotors with their much slower rotation speed than propellers. But this does not work with helicopters. They slow rotors disappear at high RMP under all conditions.
I think it is rather confusion than issue. The feature works at MicroFlight 7.

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3. Ka-27 has two wheel steering. When car wheel steeringl (steer1) is added to the single plane wheel steering (steer), only one still works.

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This can be overcome by keeping in mind that DirectX convertor adds numbers to the object names. For exhample, there might be two <steer1> sequences in vehicle.x file (steer+1=steer1, steer1+2=steer12). VSF clearly processes only one.
Hope this can be settled.
syrphid
Posts: 48
Joined: Sat Mar 06, 2021 6:39 pm

Re: New Generation updates

Post by syrphid »

This post illustrates the old forum Multi weapon sets suggestion.

The feature should allow to choose which set of weapons you'd like to use. One and the same store.cfg file could contain several premade sets of weapons. Changing from them also suggests unarmed clear vehicle.

Doing so, the Vehicle Adjust dialogue will require something like Rearmament button.

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