Version 1.8 is here we have multi engine and weapon realism

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Re: Version 1.8 is here we have multi engine and weapon realism

Postby matto_mati » Wed Jan 06, 2010 9:27 pm

Great update. I have one question how do I re-load weapons I've fired? A useful information if you are in one of the tanks.
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby Sailorjohn » Wed Jan 06, 2010 10:58 pm

Mati, click on Vehicles/Adjust tab...there's a refuel/reload button.
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby Sailorjohn » Thu Jan 07, 2010 12:25 am

Hmmm...I've found that the beta/gama logic for fixed weapons is now reversed from VS, and prior versions of VSF. Just edited my 6 pounder, 12 pounder and 32 pounder cfgs done for Axeonalias' fine fleet of 19th century ships to allow for 30 rounds/gun...tested...and nearly blew my rigging away! :o D**n gun fired straight up (never a good idea on a slow ship...you have to get out from under the ball!!! :shock: ), instead of abeam to stbd. Scared the crap out of the seagulls! Not only did I have to reverse beta and gama values, but also reverse the signs. Wonder if this was intentional, to facilitate better control of individual weapons...or simply a program bug!?!
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby Sailorjohn » Fri Jan 08, 2010 4:59 am

Just installed 1.8.1...and I still can't control most vessels. Many don't respond to engine key control at all...5/6, [,], shift +[ or ], or shift + up/dn. The only vessel on which I've actually controlled both engines independently is Sharpy's Sycara_IV_VSF. I'm back to using joystick throttle, without reverse. Anyone else having issues with engine control after 1.8 and 1.8.1?
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby matto_mati » Fri Jan 08, 2010 8:11 am

Sailorjohn wrote:Mati, click on Vehicles/Adjust tab...there's a refuel/reload button.

Thank you John it works fine but it is very uncomfortable to use. In mid tank battle you need to press a button to re-load all the time. I think a re-load time option should be introduced in the stores file.

Sailorjohn wrote:ust installed 1.8.1...and I still can't control most vessels. Many don't respond to engine key control at all...5/6, [,], shift +[ or ], or shift + up/dn. The only vessel on which I've actually controlled both engines independently is Sharpy's Sycara_IV_VSF. I'm back to using joystick throttle, without reverse. Anyone else having issues with engine control after 1.8 and 1.8.1?


Try my LCM3 that I sent to you for testing. Engine controls with [,] keys woks but the problem is that idle throttle is at 50% below it is reverse and above it is forward.
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby itsme » Fri Jan 08, 2010 10:58 am

Sailorjohn wrote: Anyone else having issues with engine control after 1.8 and 1.8.1?


Same here. Via keyboard some boats allow only 5% or 55% throttle. No further comments :shock:
Cheers, Reino.
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby Bob » Fri Jan 08, 2010 5:04 pm

Sailorjohn wrote:I'm back to using joystick throttle, without reverse. Anyone else having issues with engine control after 1.8 and 1.8.1?


I'm back to using version 1.6,5

Bob.
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby Sailorjohn » Sat Jan 09, 2010 2:35 am

Mati, you know you can edit the weapons cfg for the tank cannon to whatever 'max_rounds' you wish? I've already edited the cannon files I created for Axe's sail men-of-war.
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby matto_mati » Sat Jan 09, 2010 1:45 pm

Sailorjohn wrote:I've already edited the cannon files I created for Axe's sail men-of-war


Could you send me the cfg file I'd like to use it as a reference.
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Re: Version 1.8 is here we have multi engine and weapon realism

Postby Sailorjohn » Sat Jan 09, 2010 11:31 pm

Mati, here's an example...note last line:

1 [explodes_in_water]
1 [fixed_rotation]
1 [fixed_elevation]
0 [weapon_guided]
2.73 [mass]
0.01 [cross_section]
1.0 [cd0]
0 [thrust]
0 [burn_time]
5.0 [time_max]
160.0 [launch_vel]
0.0 [launch_x]
0.0 [launch_y]
0.0 [launch_z]
1.571 [beta_base]
0 [gama_base]
30 [max_rounds]
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