VSF Update 2.4.5 released

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VSF Update 2.4.5 released

Postby Bartolomeus » Thu Jun 14, 2012 5:19 pm

Oh...the next update for VSF is released... amazing Ilan! Thx.

Changes for version 2.4.5
Bug Fixes and new features:

Fixed reference to vehicle private waypoints on script.
Fixed illegal camera angles due to repeated numeric keypad entires.
Added saving of "fuel_left" to all engines in situation files.
Added wait [time] script command.
Extended mouse wheel picking time for zoom slection.
Accurate calculation of reverse flows in propller engines, allowing VTOL aircraft like V22.
Added reverse flows calculation to to variable pitch props, allowing VTOL aircraft like V22.
Jet engines made more realistic using mach, pressure, and altitude dependancy.
Wind gusts effect limited to cloud tops, with gradual transition layer.
Added parts reversel, reverser, thrust reverser, with revs_angle paramter in vehicle.cfg, activated with Shift+E.
Added parts foldl, foldr which fold up wings, with folds_angle parmeter in vehicle.cfg, activated with Ctrl+F.
Added pilot.x file for weapons, to emulate a gunner.
Added gound weapons to land scenery objects, objects with *.wpn suffix load weapons on ground and
engage other vehicles which are not marked as on the same side as the weapon.
Weapon side is selected by parameter called "axis_allied" on weapon.cfg.
Vehicle side is selected by parameter called "axis_allied" on vehicle.cfg.
Added one weapon "AA_Gun" to weapons, placement in objects.txt as follows:
AA_Gun.wpn -120.664185 35.248863 3.000000 -0.500000 1.000000 1.000000 1.000000
Added fuel control on vehicle adjust form.
Added handling for cargo box with missing manifest.
Rain is not shown inside cockpit for boats with deck unless there are other vehicles on deck.
Added click.wav, check.wav, change.wav, sounds inside vehicle directory allowing them to be customized.

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Re: VSF Update 2.4.5 released

Postby RobbyNeath » Thu Jun 14, 2012 5:24 pm

Wow! This should help with a few things!

Thanks Ilan! And Marko for letting us know.

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