Will these features be implemented in future VSF update?

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Will these features be implemented in future VSF update?

Postby laukejas » Sun Dec 25, 2011 6:17 pm

So, here it goes:

Weather:
Scenery dependent weather (wind and waves shadow from land, morning - evening shore and sea wind);
Automatic, moon-dependent tides and tide currents;
Temperature, moisture, humidity simulation with respectful effects for sailing and boat dynamics;
Weather forecast with adjustable frequency of change (right now, in open sea, conditions can change few times a day, so almost every day we have storm and calm, while in real world, in sea, winds usually don't change for weeks, and gales can last many days, sometimes even months, so as with calm weather)
World-scenery dependent weather (trade winds, currents (like Golf current)), or, as a substitute, a real world weather to be downloaded via net;

More sailboat rigging control:
independent sail control for multi-sail sailboats;
adjustment of sail shape, like foot, luff, leech tension, backstay adjustment, and so on. If dynamic rope system would be implemented, it would give much much freedom for add-on developers to create boats with custom rigging systems;
disable this "auto sheet in" when tacking, which is now present in VSF, although it wasn't in VS;
Square-rig sail dynamics;
Realistic sail dynamics, like in Sail Simulator 5, where sails are truly dynamic, they can luff on different parts, luffing can be greater or smaller, when changing sail shape (for example, tensioning the foot), sail truly flattens, it is not scripted.
Custom reefing: like in real world, some booms can furl in the mainsail, allowing custom reefing, and some ships can only reef in parts, like 3/4, 1/2 or 1/3 of sail, depending on where reef lines are sewed on sail.

Other:
Sextant (I posted a wishlist topic already on it, can't emphasize it enough);
Disable "auto sail" on when loading scenario, even if it was saved with auto sail off;
Map with ability to disable user position to allow dead-reckoning and sextant practice without using external mapping programs;
Custom ship control systems, like in Sail Simulator 5 (take a look, it is hard to explain), which allow any ship to have custom control systems in every ship: for example, one ship may have mainsheet, jibsheet, halyards, motor and rudder, while other boat may have only oars and rudder; other may have no rudder, but only halyard to raise sail (kind of raft), and other may have 10 different engines, 2 independent rudders, bay doors, electrical systems and so on (big modern tanker). Such system is better than current "universal" system, where small ships have controls or instruments left over from bigger ships (GPS, echosounder), and bigger ships are limited by small ship systems (tall ships have only two sails controls - main and jib - to control dozens of different sails, like a small yacht). If custom control systems would be implemented, it would open unlimited possibilities. Take a look at Sail Simulator 5 to see what I'm talking about.

I realize much of these features were requested already, but I'm posting this because I would like to (and I think some other people here) receive an answer - will these features be implemented, and when? If anyone could answer specifically ("this and this feature will be implemented on this and that date", "this feature will be implemented with no known date", "this won't be implemented") then we, humble users, would know better what to expect, and what not to.

Please comment.
laukejas
 

Re: Will these features be implemented in future VSF update?

Postby Sailorjohn » Mon Dec 26, 2011 1:26 am

Some pretty tall orders here. As I stated elsewhere in this thread, I think there's no one better able to explain these detailed requests than the originator. I suggest you send this directly to Ilan, as he's the only one who can tell you if, and when, each request might be implemented.
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Re: Will these features be implemented in future VSF update?

Postby laukejas » Mon Dec 26, 2011 1:44 am

Well, thing is, Ilan doesn't answer me (when I wrote him about the sextant), so I have little hope he would answer now.

Which orders are tall?
laukejas
 

Re: Will these features be implemented in future VSF update?

Postby Sailorjohn » Mon Dec 26, 2011 3:52 am

I've been sailing Ilan's virtual seas for about a decade, and I've never known him to ignore an email. Are you sure you're using the right address? Don't use pm. Try this: ilanp@netvision.net.il
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Re: Will these features be implemented in future VSF update?

Postby laukejas » Mon Dec 26, 2011 1:00 pm

Okay, I will write him to that address. In the meantime, if someone has any thoughts, please write!
laukejas
 

Re: Will these features be implemented in future VSF update?

Postby ron » Tue Dec 27, 2011 7:13 pm

Well, I don't think that channeling individual wishes to Ilan is a good idea, Ilan would be swamped just reading those, let alone respond to each submitter?
VSF improvement suggestions are channeled for a good reason!
1) how many folks?
2) how important? (nice to have vs. critical)
3) is it valuable to you (what's the commercial value), would you pay to have the feature?
etc. etc.

:Sextant implementation I like.
:Weather? I'm not bothered, since I can control it.
:Sails, sure some better "individual" sail controls would be nice, let's start listing those sails yes, be specific.

Where we are comparing to Sail Sim 5, what is the idea behind that? VSF is not that kind of sim.
Cheers,

Ron
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Re: Will these features be implemented in future VSF update?

Postby Ferda » Wed Dec 28, 2011 9:09 am

Hi,

VSF for Android ? ;)

8-) Ferda
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Re: Will these features be implemented in future VSF update?

Postby Sailorjohn » Thu Dec 29, 2011 5:05 am

DM, I think you misunderstand what is meant by a sextant 'instrument'. It's not that anyone wants to 'see' a sextant in VSF. It's that they want the sextant function, ie, measuring the altitude above the horizon of celestial objects (sun, moon, stars, planets) for celestial navigation. VS has a sextant; it works within the "T" telescope window...there is no sextant instrument, per se.
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Re: Will these features be implemented in future VSF update?

Postby MuLtIrAzOr138 » Thu Dec 29, 2011 6:37 am

I Wish the Next VSF update has:
1.)Proper Behavior of aircrafts during climbing to their service ceiling
2.)Sink a Ship with the vehicles tab (like in virtual sailor)
3.)Bigger Bowsplash on ships (Like The Queen Mary)
4.)The Curve of the earth can be seen at 60,000 feet
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Re: Will these features be implemented in future VSF update?

Postby Victor » Thu Dec 29, 2011 10:31 am

Deutschmark wrote:Hi SJ, ok now that I understand better what was meant I think but I could be wrong that this is where you might run into a problem, VSF game world only goes to low earth orbit, yes we see a sun, moon and stars but they are placed on the outer game world shell and beyond that... There is no beyond that, so if there was to be correct measuring to like the sun, moon or stars all of them measurements would have to be programmed into what ever was used for measuring in game for if you where to use correct measuring to like the sun, moon or stars without any correct measurements programmed in you may find that the sun, moon and stars are all at the same altitude in game being that they are all placed on the outer game world shell even though they don't look like they are to us in game.

Deutschmark


Ilan has already indicated that he will, in due course -i.e not immediately,release a sextant for VSF. I think we'll close this one until he does.

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