Vehicle Groups

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Re: Vehicle Groups

Postby danim » Wed May 04, 2016 3:52 pm

that idea has already been implemented into ilans ww1 spin off Canvas Knights so it is entirely possible
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Re: Vehicle Groups

Postby Sailorjohn » Wed May 04, 2016 5:45 pm

Coleco wrote:In that case, I wonder if this will be in the upcoming VSF updates in the (hopefully near) future.
Would be extraordinarily helpful in organizing naval battles without ships shooting at every other available ship and dampening the experience/capabilities.

They call that "The fog of war"... ;)

Seriously, I think this is an excellent idea, and should not be too difficult to implement using existing Group nomenclature.
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Re: Vehicle Groups

Postby Jonatan » Thu May 05, 2016 10:40 am

There is an axis allied feature that does basically what you want, you put this in the vehicle.cfg:

Code: Select all
1   [axis_allied]

I use 1 for allied, 2 for axis
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Re: Vehicle Groups

Postby kostas11 » Thu May 05, 2016 11:27 pm

i suggest instead axis/allied to enemy/allied
...but how we can distinguish who is enemy or allied?
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