How to create vehicles using VSF version 1.5

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How to create vehicles using VSF version 1.5

Postby ilan » Mon Aug 31, 2009 11:31 am

This tutorial explains how to create vehicles easily using Vehicle Simulator version 1.5

Creating a hydrofoil boat:

1) Start the program and position your view anywhere in open sea, without any vehicle selected.

2) Press "V" to show the vehicle dialog, make sure no vehicle is selected, if you had a vehicle remove it first.

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3) Press the "Design" tab, and then select the "Boat" as the vehicle type, and the "boat_body" as the body
of your vehicle, you may change its name on the upper left text box.

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4) Press "Next" to create this vehicle.

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5) Select the "Hydro" type and select "hydro_wing" and then press "Add component"
move the hydro wing forward using the bottom slider to approx the bow of the boat.

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6) Add also a hydro tail, and slide it to the aft section of your boat.

7) Add also a "boat engine", slide it to the aft section just near the hydro tail.

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8) Now, add also a hydro fin and keep it a litle aft of the center of the boat.

9) Next, add a large mass and slide it just under the fin, this will increase the boat stability.

9) And finally, press "Save Vehicle" to save the vehicle and take its snapshot.

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This concludes the basic vehicle making tutorial.
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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Re: How to create vehicles using VSF version 1.5

Postby danim » Mon Aug 31, 2009 1:08 pm

then what you do is create a new component with the desired engine specs like what I done with my Wallace And Gromit Rocket
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Re: How to create vehicles using VSF version 1.5

Postby ilan » Mon Aug 31, 2009 5:13 pm

Hi Arthur,

Ok, let me explain :

1) If you have a vehicle made the "old" way, i.e. made of vehicle.x file with vehicle.cfg you can indeed edit its properties.
just select it and press Design.

2) For such vehicle, there is one higher level of accuracy and control, this is called "Elements", you select this vehicle, then Design, then Elememtns, then save elements.

Now you can actually control every tiny bit of the model, making it as accurate as you want, making for example a wing made of segments, flaps, ailerons and more, there is really no limit to what you can do, but this is a "pro" mode, not for the faint hearted or the physics novice.

3) Alternatively, you can now create vehicles made of components, this is the "new" method i have shown above, and for which i have uploaded a nice video on the main page.

My vision, is that we have a collection of bodies, engines, wings, etc.. made and available for all as a library on can download and use.

For example a component called F-100 jet engine, for this engine there will be one mass elements, and one jet engine element, each with the typical properties of the F-100 http://en.wikipedia.org/wiki/Pratt_&_Whitney_F100
so there will be no need to customize this component.
p.s. each component can have moving parts, so this F-100 can have rotating parts, flames, etc..
Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
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Re: How to create vehicles using VSF version 1.5

Postby matto_mati » Tue Sep 01, 2009 7:25 am

Hi Ilan,

This component building is great fun.

It is easy to build designs realistic:
Image

Or not so much:
Image

I noticed that there is no way to edit the component itself or at least a tool for building a single component. Such a tool is needed so users can add components of their own. Also needed is multi engine parameters so like in the case of the flying sub you could shut the boat motor down while flying and shut the jest down while underwater.

I also have found some more bugs in the game I'll e-mail you later.
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