Pivot Point (vessels; not models)

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Pivot Point (vessels; not models)

Postby Galea » Fri May 02, 2014 4:25 pm

Hello,

I mean the point around which vessels turn. When a ship moves forward, this point is located at a distance of approximately 1/3 or 1/4 of the length, counted from the bow, abaft.

My query is: Is it possible to move this point by editing the elements file? In this case: What parameter should be edited and how?

I know the situation of this point can be set when building the model, suitably adjusting X, Y, X origin. I want to change it in models already built.

I think that's an important thing as it would improve the behavior of vessels. Thereby, we would have great models with realistic dynamics.

Regards,

Galea
Galea
 
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