Bump maps (SOLVED)

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TheLonesomeSkipper
Posts: 48
Joined: Sat Mar 06, 2021 10:38 am
Location: Gothenburg, Sweden

Bump maps (SOLVED)

Post by TheLonesomeSkipper »

Dear all,

Whatever I set here, in Deep Exploration, it doesn't seem to solve my problem with getting bump maps into Virtual Sailor NG (8.0).

Any advice or help would be greatly appreciated!

EDIT: I'm sorry for being short on words, but I am rather clueless what I'm doing wrong. Also this is the first time ever I'm doing normal (bump) maps.

Image
Kind Regards,

TheLonesomeSkipper, AKA prev. "saken"

"I sail the seas of the world... alone and proud."
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TheLonesomeSkipper
Posts: 48
Joined: Sat Mar 06, 2021 10:38 am
Location: Gothenburg, Sweden

Re: Bump maps (SOLVED)

Post by TheLonesomeSkipper »

Ilan has helped me to make good use of the effects.cfg file. With that you can achieve bump and reflection effects for a ship.
Kind Regards,

TheLonesomeSkipper, AKA prev. "saken"

"I sail the seas of the world... alone and proud."
pbhtankerman
Posts: 7
Joined: Sun Mar 07, 2021 9:06 pm

Re: Bump maps (SOLVED)

Post by pbhtankerman »

please share that info.
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TheLonesomeSkipper
Posts: 48
Joined: Sat Mar 06, 2021 10:38 am
Location: Gothenburg, Sweden

Re: Bump maps (SOLVED)

Post by TheLonesomeSkipper »

pbhtankerman wrote: Thu Jul 15, 2021 2:09 am please share that info.
Alright then. It is in the effects.cfg file that you type in the bump maps file names, along with their reflections and bump values. Like below in my case. Bellow the double-slashes are just templates of how you can use the effects.cfg.

3

hull 0.01 0.5 hull_normal.png
superstructure 0.1 0.5 superstructure_normal.png
chains 0.0 0.5 chains_normal.png

// Effect file structure

number of parts

part name reflection bump bump_texture
part name reflection bump bump_texture
...
Kind Regards,

TheLonesomeSkipper, AKA prev. "saken"

"I sail the seas of the world... alone and proud."
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