Dear all,
Whatever I set here, in Deep Exploration, it doesn't seem to solve my problem with getting bump maps into Virtual Sailor NG (8.0).
Any advice or help would be greatly appreciated!
EDIT: I'm sorry for being short on words, but I am rather clueless what I'm doing wrong. Also this is the first time ever I'm doing normal (bump) maps.
Bump maps (SOLVED)
- TheLonesomeSkipper
- Posts: 48
- Joined: Sat Mar 06, 2021 10:38 am
- Location: Gothenburg, Sweden
Bump maps (SOLVED)
Kind Regards,
TheLonesomeSkipper, AKA prev. "saken"
"I sail the seas of the world... alone and proud."
TheLonesomeSkipper, AKA prev. "saken"
"I sail the seas of the world... alone and proud."
- TheLonesomeSkipper
- Posts: 48
- Joined: Sat Mar 06, 2021 10:38 am
- Location: Gothenburg, Sweden
Re: Bump maps (SOLVED)
Ilan has helped me to make good use of the effects.cfg file. With that you can achieve bump and reflection effects for a ship.
Kind Regards,
TheLonesomeSkipper, AKA prev. "saken"
"I sail the seas of the world... alone and proud."
TheLonesomeSkipper, AKA prev. "saken"
"I sail the seas of the world... alone and proud."
-
- Posts: 7
- Joined: Sun Mar 07, 2021 9:06 pm
Re: Bump maps (SOLVED)
please share that info.
- TheLonesomeSkipper
- Posts: 48
- Joined: Sat Mar 06, 2021 10:38 am
- Location: Gothenburg, Sweden
Re: Bump maps (SOLVED)
Alright then. It is in the effects.cfg file that you type in the bump maps file names, along with their reflections and bump values. Like below in my case. Bellow the double-slashes are just templates of how you can use the effects.cfg.
3
hull 0.01 0.5 hull_normal.png
superstructure 0.1 0.5 superstructure_normal.png
chains 0.0 0.5 chains_normal.png
// Effect file structure
number of parts
part name reflection bump bump_texture
part name reflection bump bump_texture
...
Kind Regards,
TheLonesomeSkipper, AKA prev. "saken"
"I sail the seas of the world... alone and proud."
TheLonesomeSkipper, AKA prev. "saken"
"I sail the seas of the world... alone and proud."