My multiscreen VSNG with Open Cpn

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adinavtec
Posts: 6
Joined: Mon Nov 08, 2021 12:57 am

My multiscreen VSNG with Open Cpn

Post by adinavtec »

Hi for everybody this is my Virtual Sailor NG setup with opencpn and external radar. I add a command console to the central screen. For the development of the console control I use the dll_g1000 library.

All the simulator use 2 computers:

CPU 1 - 3 monitors (Visual Display, Radar an Command Console) - Core I7 - 8 gb - Geforce 1050
CPU 2 - 1 monitor (Open CPN) Core i3 4 gb on board Graphic Card

Regards.

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herlev214
Posts: 4
Joined: Thu Nov 11, 2021 9:34 am

Re: My multiscreen VSNG with Open Cpn

Post by herlev214 »

Looks nice and clean.

May I ask what you are using for throttles? Doesn't look like something I've seen before.
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Northfeeder
Posts: 13
Joined: Mon Mar 08, 2021 12:34 pm

Re: My multiscreen VSNG with Open Cpn

Post by Northfeeder »

Very nice, good work

What program do you run in the lower center screen next to openCPN?
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adinavtec
Posts: 6
Joined: Mon Nov 08, 2021 12:57 am

Re: My multiscreen VSNG with Open Cpn

Post by adinavtec »

Hi Herlev these throttle and rudder controls are homemade, they were built with a 3d printer. I attach some photos.
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herlev214
Posts: 4
Joined: Thu Nov 11, 2021 9:34 am

Re: My multiscreen VSNG with Open Cpn

Post by herlev214 »

Looks really good 👍
It's bringing back the itch too do something similar. Just need some time, a 3D printer and some more skill ;)
Malafaia

Re: My multiscreen VSNG with Open Cpn

Post by Malafaia »

Very nice setup, congrats.

I see you have a doppler log in the center bottom screen. It is not one of the instruments native to the game. Did you create it yourself?
smorris
Posts: 8
Joined: Thu Jun 03, 2021 5:05 pm

Re: My multiscreen VSNG with Open Cpn

Post by smorris »

Nice setup Any chance of getting the STL for the throttle quadrant?
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