Hi for everybody this is my Virtual Sailor NG setup with opencpn and external radar. I add a command console to the central screen. For the development of the console control I use the dll_g1000 library.
All the simulator use 2 computers:
CPU 1 - 3 monitors (Visual Display, Radar an Command Console) - Core I7 - 8 gb - Geforce 1050
CPU 2 - 1 monitor (Open CPN) Core i3 4 gb on board Graphic Card
Regards.
My multiscreen VSNG with Open Cpn
Re: My multiscreen VSNG with Open Cpn
Looks nice and clean.
May I ask what you are using for throttles? Doesn't look like something I've seen before.
May I ask what you are using for throttles? Doesn't look like something I've seen before.
- Northfeeder
- Posts: 13
- Joined: Mon Mar 08, 2021 12:34 pm
Re: My multiscreen VSNG with Open Cpn
Very nice, good work
What program do you run in the lower center screen next to openCPN?
What program do you run in the lower center screen next to openCPN?
Re: My multiscreen VSNG with Open Cpn
Hi Herlev these throttle and rudder controls are homemade, they were built with a 3d printer. I attach some photos.
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- img-20190503-wa0023-1280x960-800x450.jpeg (41.48 KiB) Viewed 10273 times
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- img-20190325-wa0044-1280x960-800x600.jpg (69.75 KiB) Viewed 10273 times
Re: My multiscreen VSNG with Open Cpn
Looks really good
It's bringing back the itch too do something similar. Just need some time, a 3D printer and some more skill
It's bringing back the itch too do something similar. Just need some time, a 3D printer and some more skill
Re: My multiscreen VSNG with Open Cpn
Very nice setup, congrats.
I see you have a doppler log in the center bottom screen. It is not one of the instruments native to the game. Did you create it yourself?
I see you have a doppler log in the center bottom screen. It is not one of the instruments native to the game. Did you create it yourself?
Re: My multiscreen VSNG with Open Cpn
Nice setup Any chance of getting the STL for the throttle quadrant?