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Fire Flight is available download and enjoy

PostPosted: Mon Jul 17, 2017 7:18 am
by ilan
Hi Everyone,

I am happy to announce Fire Flight version 1.0 is released.

I like this simulator a lot, and it is also very current as fires are spreading ( sorry for the pun ).
and global warming is apparent.

Anyway, i hope to get a good response from new users and a lot of registrations for this new
and fun program, so i can develop it further.

By development i mean adding network code, and water fire fighting scenarios.
Despite looking strikingly similar to VSF, i assure you it is not, under the hood it is an entirely new
game engine I have been working on called VSF-NG, is successful it will be used for a new marine
simulator, and also for updating VSF.

Only time and your support will tell !

Thanks,

Ilan

Re: Fire Flight is available download and enjoy

PostPosted: Thu Jul 20, 2017 10:49 am
by kirelire
Hi Ilan,

I have been trying the demo for a bit and even though I am not much into flight simulation I really like some of the improvements you've done in this new version of the engine. The water looks very good and I also feel as if the ships handle more realisticly. When turning for example, the ship goes straight much faster, has this been improved? If so, very nice work.

A thing that annoys me a bit is however the fact that certain settings simply are not there. I can't seem to find a way to turn off vehicle labels for example.

Anyway very nice work Ilan, looking forward to see what the future has in store for us.

Re: Fire Flight is available download and enjoy

PostPosted: Mon Jul 24, 2017 9:48 am
by ilan
Hello Kirelire,

Thank you for your good comments, please also try the action in Fire Flight itself to see what it is all about.

About the engine, yes much has improved, i have been working on this engine a couple of years now, and call it VSF-NG
which means the Next Gen, It has endless list of improvements over the original VSF engine, and many more options than
i put into the GUI, just have a quick look inside the FFS.ini file, or inside the menu ->change -> water, land

Anyway, it is up to people to support further development, if many will buy FFS i will be able to fund my next program
which is a marine simulator based upon VSF-NG.

But since i have to support myself during this time, i need you guys to support me by buying the programs i make.

Thanks !!!

Ilan

Re: Fire Flight is available download and enjoy

PostPosted: Sat Jul 29, 2017 1:59 pm
by stavka
Hi,
I would like to buy a steam version. The release of it on steam will be in days, weeks or months?
Thank You!
With best regards

Re: Fire Flight is available download and enjoy

PostPosted: Mon Jul 31, 2017 7:10 am
by ilan
Dear Stakva,

I hope to complete all small updates in a month or two, and when the program is stable,
I will try to make a Steam version of it.

So, between 1 - 2 months I think.

Thanks,

Ilan

Re: Fire Flight is available download and enjoy

PostPosted: Mon Jul 31, 2017 9:01 am
by stavka
Dear Ilan,

thats fantastic! Looking forward to that. I will buy it on the first day of release.

Thanks about your excellent support!

With my best regards

Re: Fire Flight is available download and enjoy

PostPosted: Sat Sep 30, 2017 3:00 pm
by Bromstarzan
This is very exiting news, indeed.
Especially the mention of another VSF-NG! Would love to see some more developments in the marine sector.
Havn't had much time to try FF during summer due to... well "summer" and outdoor activities. But it sure is fun!

What I love about VSF (ship models and mechanics aside) is the open world concept! Just like Sailaway, it renders the world anywhere on the globe - and is open for community based scenery improvements. So, on a sidenote; I have a question that concerns the use of open data such as Open Street Map (OSM) and Open Sea Map (OSM again). If a new engine is considered, would it allow for import (in some way) of real open GIS-data? I can imagine ship simulations that uses (simplified) building placements along a buffer-zone (1km?) from shoreline. For flight simming I guess the same open data could be used for roads/railroads and river networks with some filtering for really dense data.

What surprises me is that very few games/simulators use this vast amount of free geographic data. "911 Operator" is one of the few that sucessfully has integrated the OSM into the game.

Any comments appreciated, cheers,
/Broms