Virtual Sailor 8.5.5 is out

When a new version of VS:NG is released, it's release notes can be found here.
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admin
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Joined: Sat Mar 06, 2021 8:09 am

Virtual Sailor 8.5.5 is out

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Hi Everyone,

Today I have uploaded version 8.5.5, as usual very important bug fixes inside and some new features.

1. Fixed hiding water behavior.

The hide_water can be set either in Options->Graphics or inside vehicle.cfg, either one of these will hide water.

2. Fixed box calculation for boats and deck creation.
3. Fixed bug with deck creation when hide water was toggled.

When setting hide_water = 1 or changing deck_alt in vehicle config, the deck.dds file will be created again, properly hiding the water
according to the shape of the boat and the profile at deck altitiude, a bug in bounding box calculation was fixed and decks are once
again created accurately.

4. Fixed propeller selection order for azipods.

A bug was fixed in propeller selection for azipods which caused the left throttle to control the right azipod propeller, this bug was fixed.

5. Added show arrays in addition to show vegetation.

The old option show vegetation was split into two, one showing arrays and one showing vegetation.

6. Objects in refs moved to graphic options.

Showing objects in reflection and refractions was moved from water options to graphic options to make water options more organized.

7. Fixed picking on instrument maps.

A bug in maps used as instruments caused selections not to work, this bug was fixed, and now distance can be measured and objects
in instrument maps can be selected properly.

8. Fixed missing ships in 3D maps.

Added the missing shapes in 3D maps, in map using 3D view, now all ships are shown properly in 3D view.

9. When moving between scenery areas all tows are released.

When moving between scenery area, all cables are released so as not to cause strange behavior of anchors pulling on ships after move.

10. Added scenery selection to map.

An additional button added to maps, now scenery area can be selected by name, and you can select move to point keeping the same point but
into different scenery even if overlapping the one you are in.

So, please checking and keep up the good reports !

Thanks,

Ilan
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