Yup, and an investigation into the celestial object and how they show in VS has been done by yours truly a while back.
The celestial projection in VS is off by time? Ilan has the ambition to correct it in VSF.
My own numerous VS position fixes, using the sextant, told me the projection is off by some 40 minutes (I think it is 44), explained in the tutor I wrote. Still using the minutes correction my actual position in VS against the sextant position, was off by 1.5 miles. This tells me that besides a minute correction (44) there might also be seconds involved.
Still, out in the open, a sextant obtained fix off by 1.5 NM is rather good and I left it at that.
BTW:
I knew right away that when you'd alter the "height measured" (Ho, height obtained/observed) you would be "messing" with time and azimuth?
The issue with Ilan's projection (the celestial map he's using) is just time, which I think I have proven.
a PS:
If you are game I'm willing to go into an experiment with you, let's take the scenery Gibraltar Central, freeze time, take the stars heights using the sextant and create a fix. You name the date and time and your anchored position. I like anchored, not to add the complexity of having to progress the lops (using assumed speed against time).
