ULCC Seawise Giant (Payware)

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Re: Seawise Giant

Postby saken » Fri Jun 22, 2012 11:23 pm

Just to let everyone know, I'm not dead ;), I'm working hard on this WIP, starting tonight again... as it is half an hour after midnight here now... but I just started working on this WIP again, so in case anyone wonders, it's NOT dead.
Computer Type: Desktop
Model: Custom-made
Operating System: Microsoft Windows 7 Ultimate (64-bit)
Processor: Intel Core i7 (2nd generation) 3.07 GHz
Graphics Card: NVIDIA GeForce GTX 470
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Re: Seawise Giant

Postby saken » Sun Jun 24, 2012 2:32 pm

BAD NEWS:

My flash drive which I had all my modeling work on, was wiped clean by mistake by me, so I will start over, but no panic, my previous model was damaged beyond repair anyway, at the bow...

I will be a lot more careful in the future before I format any drive :oops:...
Computer Type: Desktop
Model: Custom-made
Operating System: Microsoft Windows 7 Ultimate (64-bit)
Processor: Intel Core i7 (2nd generation) 3.07 GHz
Graphics Card: NVIDIA GeForce GTX 470
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Re: Seawise Giant (PUT ON HOLD INDEFINETLY)

Postby saken » Thu Jun 28, 2012 2:01 pm

Dear community,

You might have noticed that I put this WIP on hold. Mainly because of the ships size, and also because I shifted to a new 3D package: Rhinoceros 3D.

So, if you all wonder, I will indeed continue on this WIP. I have just put it on hold, for a undecided future ;)

Safe Sailing!

saken
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Re: Seawise Giant

Postby saken » Fri Jun 29, 2012 9:26 pm

So.. shifting from 3ds Max to Rhinoceros 3D, now working on this behemoth in Rhino instead :D

Update:
Removed. See below.
Last edited by saken on Tue Jul 03, 2012 10:04 am, edited 3 times in total.
Computer Type: Desktop
Model: Custom-made
Operating System: Microsoft Windows 7 Ultimate (64-bit)
Processor: Intel Core i7 (2nd generation) 3.07 GHz
Graphics Card: NVIDIA GeForce GTX 470
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Re: Seawise Giant

Postby RobbyNeath » Fri Jun 29, 2012 9:42 pm

Best of Luck :)
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Re: Seawise Giant

Postby saken » Tue Jul 03, 2012 10:04 am

... and back to 3ds Max again. I noticed that I feel more "home" in 3ds Max, and it's easier when you know where every little button and knob is ;). Been using 3ds Max since 2006, got 6 years of 3ds Max on my belt. Anyway... been working on this hull since yesterday, and it came out quite good. A whole lot better than the first hull I made in Max :D! I made the render 640x480, just to not make it too big.

Update:
http://sdrv.ms/R0TiEl
Last edited by saken on Tue Jul 03, 2012 11:42 am, edited 3 times in total.
Computer Type: Desktop
Model: Custom-made
Operating System: Microsoft Windows 7 Ultimate (64-bit)
Processor: Intel Core i7 (2nd generation) 3.07 GHz
Graphics Card: NVIDIA GeForce GTX 470
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Posts: 259
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Re: Seawise Giant

Postby Bartolomeus » Tue Jul 03, 2012 10:36 am

Hi Saken, can't see the image. :?

Marko
Image
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Re: Seawise Giant

Postby saken » Tue Jul 03, 2012 11:23 am

Bartolomeus wrote:Hi Saken, can't see the image. :?

Marko

Fixed now, hopefully :oops:
Computer Type: Desktop
Model: Custom-made
Operating System: Microsoft Windows 7 Ultimate (64-bit)
Processor: Intel Core i7 (2nd generation) 3.07 GHz
Graphics Card: NVIDIA GeForce GTX 470
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Re: Seawise Giant

Postby MuLtIrAzOr138 » Tue Jul 03, 2012 11:47 am

Hi saken,

This Jahre Viking/Knock Nevis/Seawise Giant/Happy Giant/Mont Project is good :D :D :D :D :D :D :D :D :D :D :D :D :D :o :o :o :o :o :o :o .Yes, Another Jahre Viking for VS/VSF. This project may take :o :o well, it depends on experience. you can keep up your turtle until you cross the finish line! :lol: :lol: :lol: . Seriously, I am happy you made this :)

MuLtIrAzOr138 :)
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Re: Seawise Giant

Postby saken » Tue Jul 03, 2012 7:14 pm

Second render, totally, this is WIP Image 2. Have set the display units to feet, as Vehicle Simulator scales down models to fit meters. So, I basically use feet in 3ds Max. That way, it's easier to work ;)

Anyway, I'm mostly finished with the bow, butI will take another look at the stern. I will shape the bow and stern as close to the reference images as I just possibly can. As I'm very picky, I want my model to be absolutely perfect, even though I've only used 3ds Max for 6 years, and Maya for 4-5 years.

Update:
http://sdrv.ms/MRpdXO
Computer Type: Desktop
Model: Custom-made
Operating System: Microsoft Windows 7 Ultimate (64-bit)
Processor: Intel Core i7 (2nd generation) 3.07 GHz
Graphics Card: NVIDIA GeForce GTX 470
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Posts: 259
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