All of these vehicles have intrument panels which share the
same format and are documented in the following sections.
The gliders directory inside the
MicroFlight directory containes the available planes,
each plane is placed inside a directory inside the MicroFlight\aircraft directory.
| The
structure of the balloon.cfg file is as follows: |
1
[is_hot_air]
0 [has_engine]
30.0 [hp]
1200 [rpm_max]
36 [time_fuel]
50 [prop_pitch]
100 [prop_diam]
1 [prop_num]
100.0 [sur_b]
0.1 [cd0]
7000.0 [volume]
5.0 [heat_rate]
0.1 [cool_rate]
50.0 [delta_vol]
6500.0 [max_volume]
140.0 [max_temp]
250.0 [mass]
6 [sink_max]
0 [camera_x0]
0.45 [camera_y0]
-0.3 [camera_z0]
2 [x_lg1]
1 [y_lg1]
-2.0 [x_lg2]
1 [y_lg2]
0.02 [lg_kf]
0.0 [sur_vt]
5.5 [cla_vt]
8.0 [x_vt]
3.0 [sur_r]
0.5 [al_max_r]
-0.5 [al_min_r]
panel_15 [panel_name]
0.0 [x_panel]
0.22 [y_panel]
0.24 [z_panel]
---------------------------------------@
Hot Air Balloon, by H.R.SantaColoma
(helio6@hotmail.com).
For different color balloons, copy the
"Hot_Air_Balloon" folder and
it's contents, renaming new folders
"Hot_Air_Balloon1",
and "Hot_Air_Balloon2", etc. Then
repaint "envelope.bmp" of each
folder in any paint program. Load your multiple
balloons in
Micro Flight for colorful gatherings.
|
Explanation:
|
| is_hot_air |
Is the balloon a
hot air balloon or helium balloon |
| has_engine |
Has engine ( 1 has
engine , 0 no engine ) |
| hp |
Engine power (
horse power ) |
| rpm_max |
Engine maximum RPM
( RPM ) |
| time_fuel |
Fuel capacity of
plane, at full throttle ( seconds ) |
| prop_pitch |
Propeller pitch
(In) |
| prop_diam |
Propeller diameter
(In) |
| sur_b |
Body cross section
surface (m^2) |
| cd0 |
Body zero incidence
drag coefficient |
| mass |
Mass of plane
including fuel (Kg) |
| Volume |
Volume of balloon
(m^3) |
| heat_rate |
Maximal heating
effects of burner (deg/sec) |
| cool_rate |
Cooling rate of
balloon at sea level temp (deg/seg) |
| delta_vol |
Maximum volume
filling rate (M^3/sec) |
| sink_max |
Maximum allowable
touch down rate of decent (M/Sec) |
| max_volume |
Maximum allowable
volume (M^3) |
| max_temp |
Maximum allowable
temperature (deg) |
| camera_x0 |
Position of cockpit
camera along X axis |
| camera_y0 |
Position of cockpit
camera along Y axis |
| camera_z0 |
Position of cockpit
camera along Z axis |
| x_lg1 |
Main gear position,
measured from nose (M) |
| y_lg1 |
Main gear height,
measured from axis of plane (M) |
| x_lg2 |
Auxialliary gear
position, measured from nose (M) |
| y_lg2 |
Auxialliary gear
height, measured from axis of plane (M) |
| lg_kf |
Landing gear
kinematic friction coefficient |
| sur_vt |
Vertical tail
surface (M^2) |
| cla_vt |
Vertical tail lift
line slope (1/Radian) |
| x_vt |
Vertical tail
position , measured between nose and aerodynamic
center of tail (M) |
| sur_r |
Rudder surface
(M^2) , surface of moving control surface of tail
( the rudder ) |
| al_max_r |
Rudder maximum
angle of attack (Radian) |
| al_min_r |
Rudder minimum
angle of attack (Radian) |
| panel_name |
Name of panel that
will be used for plane |
| x_panel |
X position of the
instrument panel |
| y_panel |
Y position of the
instrument panel |
| z_panel |
Z position of the
instrument panel |
When
designing a plane without rudder or elevator
these values will be the values of equivalent
control surfaces which are required to give the
stability and control characteristics of the
plane.
This is a multi-frame
hirarchy mesh file, it can
be created
by converting a 3DS file into an X file by using the
command "conv3ds
[filename.3ds]" , conv3ds.exe is
a small freeware converter written by Microsoft.
The
plane.x file can contain over 30 moving parts,
each of these parts must have a specific name so
that the program can find it and animate it in
flight.
This file
can be created by converting a 3DS file into an X file by using the
command "conv3ds -A
[filename.3ds]" , conv3ds.exe is
a small freeware converter written by Microsoft.